Tree of Savior Forum

Bokor Suggestion (Hex)

We all know how ridiculously stupid the Zombies AI is :slight_smile: , so no need to explain how terrible it is.

I understand we got tools to control them but thats not enough so can we have an attribute to Hexing that will force the zombie to focus hexed targets first, this will improve the effectiveness of zombies and make every bokor’s life easier.

Now I know all pets AI are in a sad state and will get improvements and all but that may take some time to fix! so can we have this please \o/

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Bokor Patch notes:

Hexing:

  • Reduced resistance rate
  • slows enemies by 25%
    -if targeting freindly player while casting this skill, all surrounding enemies will be effected, if no surronding enemies are present, the animation will show but nothing will happen

Effigy:
-now applies bleeding for 4 seconds

Zombify:
-zombies can no longer be targeted (unless by enemies)
-zombies will not consume heal tiles unless heal tiles are placed directly on top of them, or if they are below 15% health
-zombies AI fixed

Tet mamak la:

Attribute:Petrification - creates a small aoe below skull that petrifies enemies for 5 seconds - + 10 sec cd

*sigh, only a dream

Damn
/etrdchhydfvgggff

I think zombies would be more effective if they did focus Hex/cursed enemies and if Tet was changed to something else.

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Indeed, i hate it when i had to cast like 10 Tets just so they can change targets -.-

Tet could be change to AoE dot or something, even if they leave it as it is i just wish Zombies will focus Hexed enemies!

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When Zombies kill a Hexed target, you get an additional zombie too so it would be more efficient if they’d prioritize Hexed enemies ;~;

Tet feels so buggy, I use Bwa to reset their A.I. in battle.

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