Tree of Savior Forum

Bokor/Paladin Support

I was thinking how much Barrier is a good skill for support role, but worth dont get take Rank 7 class in this case?

http://www.tosbase.com/tools/skill-simulator/build/jb8woz1a5b/

Points/questions
-I like dont need wait cd to use dps skills, and ‘Hexing’+‘Effigy’ does a good job and MDEF drop from ‘Hexing’ i think is a good point;
-‘Mackangdal’ and ‘Samediveve’ i think its good without zombie role;
-‘Turn Undead’ worth get it?

Help me folks, i need some advices, mainly Paladin skills. :no_mouth::no_mouth::no_mouth:

Samediveve’s effects are halved for you.

Effigy is a SP drainer since it has 0 CD, so you’ll need a lot of SPR. Actually, most of your skills you’re currently using probably would be better to just have SPR as your focused stat.

Actually, since you’ll need SPR you could probably use it more efficiently. You could grab Zombify to turn killed enemies by allies into zombies. The HP of said zombies scale with your SPR. Zombify 6 only allows you to have 9 zombies, but it has an attribute to turn that into 10 by increasing the max by 1.

Mackangdal at only 1 is still useful. A well timed eleven seconds of invincibility for a party member can change a fight to your favor, well at least until the party member takes the damage accumulated during that time which they could die for, if they were in such a dire situation where you needed to use Machangdal.

Samediveve is mainly useful for zombies only really, since it’s effects are halved for you. But if you have a a lot of SPR+Samediveve you can have some tanky zombies.

If you wanted to get Turn Undead to kill mutant/devils you might as well get Smite since it’ll deal more damage and has an AoE ratio as well. If you wanted to get Turn Undead for instantly killing mutants/devils, Turn Undead 5 should be enough since you can hit up to 8 targets and it has an attribute that scales the instant death chance by your SPR.

Here’s my ideas in terms of skill spread shown in the simulator:

1 Like

I see. I chose Turn Undead instead Smite cuz I dont have any STR status to do ‘damage’ . I really appreciate your infos, thank you! :slight_smile:

Unless you have a good amount of INT, Smite’s base damage is pretty good compared to Turn Undead in my own opinion. As well as costs less SP. Don’t forget lower cool down too.

I would put points out of Safety Zone to max Cure, Heal and Divine Might. At Cleric c2 you have this attribute for Safety Zone that adds up to 20 more hits absorbed. So it leaves you with 28 hits absorbed in 20 seconds duration. I think thats enough.

You could drop Hex/Effigy and go for Bwa Kayiman zombiewalk :slight_smile:
But keep in mind, that there is no zombiewalking without zombies so beware of aoe effects.

Conversion is good enough at level 1 (it only gives you 4 seconds worth of the magic circle initiating the conversion and no bonus to converted minion’s damage, if I see that right).

I would just put one point into Barrier in favor for Resist Elements, as it is enough to keep Barrier up and Resist Elements seems a stronger cooldown to me. If 80 magic def is reason enough for you to sink 4 more points into it, because you want to be more supportive, then keep it :slight_smile:

If you go for Smite, doesn’t matter how much points in it or how much str/dex you have, put at least one point in Conviction! It was buffed in korean version recently to make Smite hit three consecutive times (hidden bonus) with its debuff up (5 seconds i believe). Max Conviction if you want to buff your team’s elemental damage.

Keep in mind, that Restoration buffs your Heal spell (hidden bonus). So maxing it is not a bad idea, especially if you don’t go for int and your mace’s magic attack, max health and Restoration are the only means to buff your Heal spell.

Think about giving up one rank Bokor or Paladin for Plague doctor, as this class offers good damage AND support/healing AND has good synergy with Paladin and Bokor BOTH! (Pandemic for spreading Hex to Effigy multiple targets and spreading Conviction for dps support. Conviction to strengthen Incineration).

2 Likes

I’ll have to disagree with you on the 1 point in Conversion. Conversion is not a 1 point wonder skill. More points is necessary as for each level of Conversion allows for more enemies to be converted.
Putting 1 point in Conversion for Paladins is like putting 1 point in Heal for Clerics.

i really appreciate all feedback and got that build based in all your info.

I dont know if ‘Beak Mask’ is essencial or can be discarded :open_mouth:

if you have points in Zombify pls get Bwa Kayiman.
if you go Plala c3 pls take Conviction and Smite.

Ah I see. Do you actually know how many monsters you can possibly convert per point in Conversion? I hope IMC will rework skilltooltips overall. There are too much hidden stats :frowning:

StarVader Beakmask and Fumigate are only interesting if you want to dispell status ailments rank 3. I don’t actually know which are rank 3… I believe Death Sentence from Druid for example, but I’m not sure.

Rank 2 and lower you can eliminate with Bloodletting (Bloodletting is really good in pvp for example because it makes immune to freeze and other crowd control).

Beakmask seems really strong too but it only works on you and not on other party members. So I would put one point in Fumigate (does Fumigate work on self too or only allies?) to kill the occasional rank 3 status and max Bloodletting for 100% uptime with Divine Might, if I focus on dispelling.