Tree of Savior Forum

Bokor bugs and KToS content

There’s 3 reports here with a request at the end, but starting with the reports:

Date and Time (Please, specify the timezone) : Tested at 6/21/2016 @ 12:59 AM Server Time (Bug has been present since beginning of iToS)

Server Name: Klaipeda

Team Name: Sixaxis

Character Name: The

Bug Description :
Damballa does not deal damage on players in Duels, or Guild vs Guild war (Tested on both).

Steps to reproduce the issue :

  1. Enter a duel
  2. Use Damballa on a Zombie that is near the enemy player

Screenshots / Video :


This however, isn’t the only issue with Damballa. Sometimes Damballa will not deal damage to monsters in groups. This bug was fixed in the Korean version of the game back on 4/21/2016; here is a link of it: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=340

"2. 보코르 [댐발라]로 상대방 캐릭터를 공격할 수 있도록 수정됩니다."
Translated (Well, you know what it means):
“2. Fixed Bokor’s [Damballa] skill not dealing damage to enemies correctly.”

It would be appreciated if this could be applied to our version also! No point in having a bug fixed in one version but not in another right? But, there’s one more thing:


Date and Time (Please, specify the timezone) : 10 minutes ago.

Bug Description: Zombies can still be targeted by the owner while in combat. The 6/4/2016 maintenance for iToS was supposed to fix it but it still exists for Bokor players. (I’m talking about this one: https://treeofsavior.com/news/?n=474)

Steps to reproduce the issue :

  1. Summon multiple Zombies (10+)
  2. Target an enemy being attacked by the Zombies with Hexing
  3. Realize you can’t

Screenshots / Video :


Now for the final part! We’d like to request (We = Bokors) that the ‘Damballa: Remove Knockdown’ and Zombie Capsule item from the kToS server be implemented here in our version if possible. These are great QOL changes for the class, and we’d love it if iToS could have them too! I’m referring to these:

Damballa - Remove Knockdown: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=389
Zombie Capsule: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=403

Thank you for your time!

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Companion/summons
Your companion can now only be clicked and targeted in non-combat situations. As for other characters’ companions, they can only be clicked and targeted if they are the enemy.
The AI of summoned creatures will no longer stop working when they are far away from the character that summoned them.

Didn’t want to disappoint you but there is no word about fixing targeting for summons. Devs fixed click isuues for companions. Aaaand slapped some band-aid patches on summons’ AI.

Which means any dungeon run with summoner in party is still a mess.

And companion AI is as derpy as ever.

Everything goes as planned, I suppose ¯ \ _(ツ) _/ ¯

I was summoned!

And yes, I’d be pleased to not doing the Hexing dance anymore when having some zombies around. What kind of a Zombiemaster am I being blocked by my own zombies?

-_-" sht…here iam making an immortal C2Bokor3~ build… sht…

calling the attention of the forum mods.

@STAFF_Amy @STAFF_Ethan @STAFF_John @STAFF_Ines @STAFF_Max

Oh a surprise summoning, sorry I didnt check sooner!

Summons getting in the way is super detrimental for Hexing… I hope they fix that asap.

That feel when you’re in Out of Body and trying to hex the boss, and a diev drops an owl in your face, or a sorc just walks up to the boss with their demon in tow? Or pretty much any other summon?
Yeah… hurts…

If they fixed that, I think I’d definately enjoy the capsules and might even go bokor3 later for more zombie-related skills.

1 Like