just found a new bug, not sure if it’s just on my side.
https://forum.treeofsavior.com/t/bokor-game-breaking-bug/118256
Are you still editing this? There’s another bug. If you move while your character is doing the zombify animation, nothing will happen but it will still cooldown.
The bug is so persistent to me that I now had the habit to safetyzone first before using zombify.
It’s most likely the staircases messing up the pathing for Tet Mamak La. On the end of the staircase in your video, there’s a part of it where they will walk on but won’t walk any further and they will only walk onto it with Tet Mamak La. I will add your video to the OP if that’s okay.
I’ve only experienced this with Cure so I can’t comment on this.
I’ll add it to the OP but I haven’t had this happen, what control scheme are you using? I’m assuming Keyboard since you’re talking about directional keys.
I am. Keep in mind that mob attacks can cancel your Zombify or any other skill but it seems to be random. I know that Gust will cancel any skill that you’re casting 100% of the time and even short animation skills such as Deprotected Zone has been canceled by mob attacks for me but very rarely. If it’s only happening with Zombify and nothing else, I could add it.
yep. i am using keyboard.
I’m not entirely sure if this counts as a bug or not. If this has been mentioned before then I apologize but if you cast Zombify on boss traps whenever they despawn for new traps or die due to damage they will result in zombies being spawned.
That’s legitimate. The traps are debuffed with the Zombify skill, and when they’re destroyed (The ‘despawn’ is also counted as them being destroyed), a Zombie is spawned based on the level of the trap.
Updated.
Old bug (or possibly intended mechanic) has returned, Bwa Kayiman is canceling on damage taken again.
I also need other Bokors to check if the hit rate on Hexing is fixed. It didn’t seem to resist at all but I didn’t mess with it much.
Edit: Seems to be the same, oh well.
Plants a Samedi glyph on the ground symbolizing a death noir. Increases
the maximum HP and movement speed of you and your zombies nearby the
glyph. Only half of the effect applies to you.
Hello Saviors!
Thank you so much for all these reports regarding the bugs that are happening with Bokor. As you have all pointed out earlier, the devs are aware that this issue is affecting several players in the game. We understand your position, but we all urge you to wait as the devs are continuing to look into the issue in order to find solutions to all the bugs that you have pointed out.
Really appreciate the response, I wish the devs all the best.
After the OP reaches 30 days I don’t think it lets me edit it anymore so if anyone finds any new bugs, they should probably make a new thread.
Edit: I moved this out of Unresolved Issues since the purpose of that forum category was explained in more detail.
Is Bwa Kaiyman still being interrupted by hits? I was planning to try a bokor this last week but i don’t know if it’s worth it with so many bugs… Any hints?
Yes, it’s still being canceled on hit. I would avoid Bokor unless you were fine with every one of your main skills being broken in some way and unless they extend iCBT again, I highly doubt anything will be fixed. You can still have a bit of fun with the class but I would say that it’s not worth the trouble unless Effigy and Bwa Kayiman were fixed.
I recommend Sorcerer if you wanted a minion class or Sadhu if you wanted a decent INT Cleric class.
Holy skulls man…is that still working? That dmg is nuts!.and u werent even buffed!
Bokors…one of the classes that suffered the most with each update xD
Yes but you need to be full SPR or you need other people to heavily reduce the boss’ armor. I don’t think this will stay as it is on release/OBT.
Damballa does no damage in PvP.
(Not relevant I suppose, but Damballa can damage/kill friendly Necromancer Skeletons outside of battle. +1 Bokor)
There’s gonna be more problems than a Math Quiz if even half of these issues still exist in release. = w=
Added, thanks.
Killing skeletons outside of PvP is probably more of a bug on Necromancer’s side since they’re not treated as normal minions, they do red damage on mobs and sometimes turn hostile for everyone.
I don’t know how anyone is playing bokor right now with all these bugs. Hexing ‘aoe’ is so laughably bad, gets resisted 75% of the time, no 3rd bonus hit & krausas mace useless, I really hope these get fixed in the next beta because I really enjoy the concept of bokor but omfg look at this longass list of things that are killing the class’s playability.
edit: also, it’s literally impossible to know if hexing hit when you are in a dungeon. try telling if you’re actually doing damage when there are colours and numbers flying everywhere from everyone else.
Reviving this topic because it’s absurd so many of these problems are STILL present…
How many have actually been fixed? Such as zombie health not scaling with spirit- I know Bwa Kywamin still breaks on damage… STILL to this day.
I know the devs are “Aware” of these issues but are they -fixing- these issues? I can be aware that your car broke down on the side of the road. It’s not getting you rolling again unless I do something however.
Congrats on succesful reviving, here are your zomboapplause

But if you really need list of current Bokor issues…
Unfixed in Kr (or at least not seen in patch notes):
- Ogouveve(and other aura buff skills) doesn’t refresh its duration. You have to wait until buff ends, then recast.
- When using Bwa Kayiman, if zombie casting skill gets replaced by new zombie it will disappear but skill hitbox will remain and keep damage/knockdown mobs.
- Zombies’ hp bars are inconsistent when you try to inspect their remaining health.
- Dumb zombies are dumb. Compared to iToS they are doing good tho because their targeting issue seems to be fixed.
Thats pretty much it, I guess? iToS is still waiting for some major bug fixes like Hexing aim or Damballa not dealing damage that was applied in korean version long ago but ehhh 
It’s intended. Back in CBT Bwa didn’t kd mobs, then devs changed it into more risky but alot more rewarding move, my personal thanks comes to the person that came up with this idea, good work 
Ahh- So the health scaling is fixed at least along with the other nagging issues?
I know I want that tasty bokor buff that’s floating on kTOS right now. Those 3x stats. 
