Tree of Savior Forum

Bokor Advice Mega Thread

Hi guys new bokor here and i need some advice.
I didn’t go for the usual zombie bokor builds but so far I’m liking it and I am looking forward to getting it in rank7 since that would be the time my build will shine with hexing + pandemic also with incinerate however I’m placed with a dilemma on what should i get for rank 6.

First here’s what I’m planning to aim for.

Ok as you can see the rank 6 on the skill simulator i linked is bokor 3, the dilemma is whether sticking with bokor 3 better than going diev 2 or pardoner.

The things that are weighing on my mind on what to get on rank 6

1.) As a pardoner, i get to extend my incinerate damage and hex debuff time, as for the hex i can just recast it so going pardoner is mostly to extend incinerate debuff for more damage and I’m not sure if that would do more damage compared to the other 2 and also I’m not sure if Indulgentia is a good damage filler skill for the cost of 500 silver per cast.

2.) As a diev 2, i get to have an owl which I’m not sure if it will contribute more damage because for the fact that the owls can be knocked back and can be useless that I am questioning whether to go diev2 because as you can already tell, I’m weighing heavily on the damage for the choices but still this is +1 damage skill for me as you can see in my build I do not have a lot of damage skills.

Also going diev 2 will help with my sp pool recovery/consumption because of the additional 5 levels of Statue of Goddess Zemyna which will help when casting effigy but I am not weighing on this too much because i can just use pots lets just say its an added bonus plus i get to have Carve World Tree which i can be useful in some cases

3.) As bokor 3, okay by now you can tell that i just went for bokor 3 just for the max hexing and effigy, also the added movespeed from samediveve is great.

You can say I’m a hardcore gamer and a perfectionist that is seeking advice with what I’m planning, I’m also more of a pve player that is why I made my bokor full int and with the dilemmas I listed above i’m not sure which of those would most likely give out more damage and make my bokor more fun to play.

Any advice?

Thanks in advance,
Emb - Varena Server

Noooooo!! We almost had this thread killed off and all Bokor traffic moved to the [Class] one, and now it’s revived again. Curse you Necrohioventor! ):<

So Rank 6 is currently a filler Rank for choices between Pardoner, Diev 2, and Bokor 3 correct? Since you’re using this for PvE, we can cut Diev 2 out right now for the following reasons:

  • Statue of Goddess Zemnya won’t do you much good even at Lv10 on anything except Boss fights, since you have to stay within range of the statue to keep the -SP cost benefit.

  • Statue of Goddess Laima won’t do you much good since Hexing already has a low cooldown (10s) with a longer debuff duration, and Effigy has no cooldown at all.

  • Carve Attack is physical damage. It can still put out some DPS with a Mace equipped, but it won’t be impressive and Effigy overshadows it.

  • Carve World Tree is nice. But Bwa Kayiman is nicer, has practically 100% uptime, and in dungeons allows you to lure and CC an entire room with constant knockdown. Between the 2, you’d be using Bwa far more often.

That leaves us with Carve Owl, which is a great skill, but only on immobile targets-- which is mainly Bosses. The downside to this is when they’re pushed back by Boss AoE’s, but they’re useful when that doesn’t happen. They could be used for damaging large groups of mobs in dungeons, but you’ll usually be in and out of the area that you place them at in under a minute.

With Diev C2 cut out, Diev C1 will definitely follow since the only notable skills were in C2. So you have 1 extra Rank free.

That leaves you with Pardoner, pretty much for just Discerning Evil, and Bokor C3.

  • Cleric C1 - C2

  • Safety Zone should be set at Lv5, even with the Block Count attribute. You can move 2 points out of Cure to accomplish this.

    • Cure: -2 points
    • Safety Zone: +2 points
  • Bokor C1 - C3

  • Hexing doesn’t need to be leveled past Lv10, as it’s unnecessary because only the AoE Ratio (Targets) will be increased-- not the range. So it can be lowered to Lv10, and those extra 5 points can be used for Zombify/Damballa.

    • Hexing: -5 points
    • Zombify: +3 points
    • Damballa: +2 points
  • Plague Doctor

  • Beak Mask isn’t necessary as you won’t be in the front of your party at close-range of monsters often so you won’t be getting hit by dangerous debuffs often. Recommended that Healing Factor is Lv3 minimum, so that point from Beak Mask can go there.

    • Beak Mask: -1 points
    • Healing Factor: +1 points

With your extra rank after removing Diev C1, you could go for Krivis (Early on, before or after Bokor C1), Druid, Pardoner, or Oracle (Oracle being used for the gimmicky monster interaction spells and Prophecy / Counter Spell).

Counter spell (oracle c1 skill) can block accumulated (mackangdal)* dmg like safery zone?

Are you asking about Mackangdal?~~

Yes sorry I forgot to say =p

I asked it in the Oracle thread 16 days ago, and I almost sure that no one test it yet :"D

I will ask there again, lets pray D:

hmmmm i am curious about the new patch on the bokor zombie capsules.
so will those zombies last longer now? or better still ,not die till they are killed by monsters/players(pvp)
as in they wont die off from self hp reduction like before?
(sorry i dont play a bokor,heard that zombies will die off once their hp expires as it decreases over time)

or is it just a “early zombie summon” thingy so that u can at least have some zombies to use

This thread almost died, you can have a fast anwser there [Class] Bokor Thread

Anyway, I couldn’t log for a time, but I think that Zombies from Zombie Capsule still die from they health loss debuff. If I may say 27 sec cd is stupid high.

Oh and yes Zombies die from health loss, and make they live only with Heal is a pain, I’m not a Priest, but Priest-Bokor deal with it using Mass Heal. Btw I prefer to remake them than heal.

1 Like

thinking to make a bokor… does bokor need oracle to maintain SP cost from effigy? or can someone suggest me a good build for Cleric C2 > Priest C2 > Bokor C2 > Plague Doctor? is it viable for ET?

Oracle don’t help with SP sustain at all, Arcane Energy don’t regen your SP, it only increase your max SP (like you have 1000 SP > Use Arcane Energy > still have 1000 but with a higher SP cap).

Kabbalist have Ein Sof that recover SP with it attribute.

About Earth Tower, I don’t know, in iTos 7th floor is bugged after all.

ah ok thx~
20chars 20 chars

Nope. It does not work.

Can anyone provide a footage of damballa in action ?

Some one tested it? I’m still waiting it for about a month D:

I wanna build something like that for pvp , does anyone think that could work? (pardoner is in there because i’m not sure about bokor c3 for a non zombie bokor)

Hi guys,
I’m currently building an INT-kabbalist
going with Cleric C2>Bokor C3>Oracle>Kabbalist
would like to know what gears should I use for end-game
and not really sure about skill allocation for Bokor if i’m going 70%PVE 30%PVP
Thanks in advnce for the help!

GUYS, PLZ USE THIS THREAD:

Max peta, wiz bracelet x2, some armour, Venom/Arde/Karacha or Aias/Sage Wall/Otrava/Ledas + Sup. Corona rod/Catacomb club/Krausas mace, 3hats with Matk+ele dmg/ampf/hp. You can add also Animus with hp regen gear for more damage.

You can add more CON for PVP.

Thank you very much for the advice.


please check out my build and kindly gives some comments

Thanks again!

You can add points to Cure from SZ (PVE DPS)
More impotant max Effigy (points from zombies). For PVP you can add points in mahangal. CS and prophesy both nice antimagic things and worth points from Arcane Energy.