Hi there good people !~♪
This is actually my first submission to the ToS forums, so I hope it’ll not be too boring, and that it could be of some interest to some of you
tl;dr : I’m planning (well to tell the truth I’m already in the process of it) on building a Squire who could have some kind of utility in a small-to-medium party (basically playing with one or two friends and being able to protect their squishy arses), instead of just being a city-sitting, money-making blacksmith.
The general idea is to pick classes which would bring as much utility as possible to the build, instead of just following an “optimal”/“logical” path of one “type” of class (like the “tanking” pelt C3 - rode C1 - squire)
Hence I would go Swordsman C2 - Barbarian C1 - Rodelero C1 - Squire C1/C2 - Rodelero C2/C3
Now for a bit more detailed explanation of these choices and the resonning behind them, which I would love to have your insight on :
Swordsman C2 :
The main goal is to get Restrain, as a good way to reduce the overall damage output of a pack of monsters by regularly interrupting some of them. The idea behind was also to seek combos with Barbarian skill, but atm it seems that the Stun from Restrain is…bugged, or just innapropriate, as it is too short to be linked with other skills unless you make a guess that your next attack WILL be a Stun, and guess well. And actually, even if you guess well, it seems to not be considered as a Stun by other skills (Pommel Beat and Cleave don’t have their damage increased)
Lvl 10 Gung Ho is also a pretty sweet addition to the build
WHY not Peltasta C1 :
I know it’s a really popular choice at Rank 2, and to many people it would be way more fit to an “utility-somewhat-tanky” build
However, the only real interest of this class is Swash Buckling, which is a nice skill indeed, but which does not make a Swordsman a good tank - or more accurately a good…“aggroer” ?? - in itself
As far as I have understood the Swordies mechanics, waht makes you a tank / aggroer is actually your rank in the Provoke attribute, which allows you to aggro monstres with less damage output
Hence my choice to skip the “classic” Pelt Rank 2
Barbarian C1 :
The main goal here is to get a little bit of damages into the build, as well as some utility through Helm Chopper’s Stun and Embowel’s “get away from me”’ (the 7 AoE ratio of which I still need to check on)
Being able to carry a 2H Sword is also pretty neat, as I’ll be able to switch later on depending on the needs of the situation
Rodelero C1 :
I’ve read everything and its contrary on the Rodeleros, and there are actually not many discussions about them (poor bbs
)
The idea behind this choice is obvious I guess : whatever “good” their set is, it is TECHNICALLY the most fit for an utility oriented build : lots of CC through all their skills, and a decent damage output, while getting as well the attribute which allows you to keep your shield up for some extra tanking (another reason to skip Pelt at R2)
Squire C1/C2 :
To be honest the main reason behind me wanting to go Squire is the freaking RP feel this class has 
Build-wise, the idea is to be…well…a Squire, a support to the party who enhances stuff and provides boosts (if I decide to go for C2, even though I’m a bit disappointed by the food’s effects… …but damn the RP feel to that tent is just too much
)
Utility-wise, the nest-hook skill seems pretty appealing, and again would fit the general idea of the build
Rodelero C2/C3 :
Simply completing the build after my time as a Squire, unless I find something more appealing
Sorry it is such a long post ! 
If anyone has any thoughts about the class choices, if you think I’m completely wrong and this char will look like nothing, if you want me to post a skill simulation, or if you simply want to bring your knowledge about these classes or Swordies in general, I’ll be glad to read you and to answer ! :3
Have a good day !~♪

(btw do you know how to do the game emotes on the forum, I’ve seen some on other posts but never found the function…)