When a monster is bleeding or poisoned, every hit dealt against that monster deals an extra hit of about double or tripple amount of dmg of the first hit.
This is easily seen in the two videos below, where in the first vid I deal very steady 29k damage hits, while in the second vid I deal the usual 37k hits (because of Velnia Monkey card) + extra hits ranging from 40k to 80k.
This makes it so bleeding / poisoned bosses are completely obliterated in a matter of seconds.
Is this intended? Because if it is, I’m going to use biteregina cards on all my chars, lol.
