Tree of Savior Forum

Bleed/Poison dealing absurd dmg

When a monster is bleeding or poisoned, every hit dealt against that monster deals an extra hit of about double or tripple amount of dmg of the first hit.

This is easily seen in the two videos below, where in the first vid I deal very steady 29k damage hits, while in the second vid I deal the usual 37k hits (because of Velnia Monkey card) + extra hits ranging from 40k to 80k.

This makes it so bleeding / poisoned bosses are completely obliterated in a matter of seconds.

Is this intended? Because if it is, I’m going to use biteregina cards on all my chars, lol.

1 Like

delet this
they are already nerfing inq let exo have a time to shine

Its not really just related to exo tho, my hacka hits a billion dmg when his bleeding procs too.

If anything, it’s actually more advantageous to classes that can poison / bleed enemies.

Yea you’re right my bad
Exo’s have absolutely no way to poison enemies outside of bite cards I was just being dumb, forget I said anything.

This issue is known to most by now. But majority are quiet about it especially because it’s really useful in insane CM lags this past week. Without it, I’m very sure more than 50% of CM at Spell Town can’t make it past stage 4.

:thinking_Popo:

:thinking_Popo:

3 Likes

It would be really funny if that is intentional and was ninja change in the dmg formular of those cards made by imc :tired:

They’re aware of the problem and it will be fixed.

This is pretty sad for me, because I’ve tested a variety of builds this last week, some of them used velnia-bite combo and some 3x chapparition cards, so this means my tests ended up completely biased, even worse, I made investments thinking everything was completely fine… Haa…

was it fixed or not?

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