Team Name: Bhikku
Class Build: Cannoneer
CPU: i5-6500 @3.20Hz
Graphics Card: GeForce GTX 1070
OS: Windows 10
Internet Connection Speed: 72 Mbps
Country/State: Georgia, United States
Maps seem too small to enable real guild-on-guild fights. It takes about 20-30 seconds to walk from the entrance to the capture point. A guild that you just wiped or some other guild can be back in too quickly to then fight you from behind while you’ve already moved in to fight the defending guild. Galeed seems to be the absolute worst map and the easiest to defend once acquired. Genar is probably the best for attacking since the capture point area is pretty spacious and allows several guilds to be nearby without having to kill each other to fight the defending guild. Inner 8 also seems very easy to defend.
The other objectives besides the capture point seem silly and pointless.
Bugs and Other Issues
This has been said enough times but TBL Rules are not implemented. Alchemist potions, TP pots, Miko charms, and dispellers can all be used on the GTW maps. I think the biggest problem with this is the Psychokino skill Heavy Gravity. Everywhere except on the TBL map (including towns and the GTW maps, Heavy Gravity is bugged so that if you’re hit by Heavy Gravity (no bloodletting, beak mask, or Miko charms in effect to stop the debuff), you will not be able to move or cast spells. So, it’s a pretty big deal (but only because it’s TBL rules don’t apply which somehow fix the bug, but then again since they don’t apply, you can just use miko charms to block the effect I think). I don’t necessary agree with GTW following the exact same rules as TBL, but I think it should have its own set of rules to basically limit consumables and some other buff durations.
FPS is usually fine until a large volume of players comes onto your screen at once (like a guild rushing you, for example, so I guess it’s actually not fine). The huge delays, lag, and VGA errors were better than on the first day because of people being spread across more maps but it still exists and is pretty awful? Weapon swap was so bad that my cannon disappeared from my inventory when I tried to use cannoneer skills and didn’t return until I relogged.
The optimization patch sort of brought back some old bugs and a few new ones that haven’t been addressed. I don’t know what else can be said. They’re just going unaddressed and unfixed. It’s not really okay. I’ve made a ticket but most people have given up on reporting bugs through the ticket system because there are no results.
Overall, the second day was alot better and hopefully many bug fixes and client improvements are on the way. There needs to be bigger maps that are hopefully at least roughly designed specficially for GTW.