Tree of Savior Forum

Better upscaling/handling higher resolutions?

Just wanted to suggest improvements to the game’s upscaling when it comes to higher resolutions, a better filter or better handling of the assets.

For the 3D art and such, at higher resolutions (in my case, 4k) it’s mostly fine and looks good, but when we get to 2D UI assets and sprites:

The game blurs it a lot. You can see it easily while playing or if you view the image full size. In order to handle the higher resolutions the game just upscales the UI scale to match, providing no extra screen real estate while just blurring everything. Even something like text/font is just upscaled instead of being rendered at the higher resolution. A lot of things could be rendered at the higher resolution and improve visual fidelity without worry that aren’t (text, probably the maps, etc).

I definitely think there’s some easy improvements that can be made here.

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