“And most importantly, ALWAYS join a party”
This is important to me. I like socializing and partying and I want people and strangers to be in efficient way to grind. But I can’t see it as beneficial to everyone unless there’s a bonus…
If I am getting 2 kills per 10 seconds at 100 exp per kill, I’m gaining 200 exp every 10 seconds.
If I party with someone and split exp half and half, and they are killing Once per 10 seconds, but the exp is split in half to 50
We are killing at a rate of 3 per 10 seconds together, both of us gaining 150 exp per 10 seconds.
How can partying be more efficient for every member in these ideal scenerios? A Cleric is useful to cut down resting time, but based on this guide resting time is a negative in the first place. If you could gain exp from going to a higher level area a party could turn a place that is a waste of money into a beneficial experience area, but because exp is penalized, a party of 5 averaging level 20 is better off in a level 20 area than a level 27 one, and based on what I said: Each member may be better off alone, or some members may be sacrificing potential exp to the party.
So how does that work out? Is kill time reduced so greatly by additional party members that partying becomes beneficial to all? I wonder what the answer could be.
Partying is a social activity I want to do either way, but I hope it’s also a viable method of leveling.