Tree of Savior Forum

Best WB Killer Swordsman Build

Sword 3 for Pain Barrier, Concentrate and Gung Ho
Hoplite 3 For Pierce, Stabbing and Finestra 4 crit
Dragon C2

Sword 3 > Hoplite 3 > Dragoon 22

Is that the best WB killer build for swordsman tree?

Sword 3 just for the buffs, I don’t think pelta is needed because isn’t a really PVE/Grind/Farm build. Just WB.

What do u guys think?

You missed Dopel1 at R6 for DoV.

Drop 1 circle from Sword (just Sword2) and put it in Dopel when you get to R6.

Pelt is useful for world bosses because of the evasion. You can’t just expect to go in and survive taking a ridiculous amount of damage. Being able to facetank instead of getting knocked around is also a huge DPS boost.

Concentrate damage is almost entirely negligible - it’s added at the end.
Gung ho is even less useful

And they take up 2 buff slots that could be better used on a lot of other buffs, especially if you’re in a party (which you likely would be)

The only thing useful that comes out of sword 3 is extended pain barrier time, but taking other classes would be far more useful for DPS in a competitive environment.

Hoplite 3 doesn’t provide anything over hoplite 2 for world bossing except a tiny amount of damage which likely wouldn’t make a difference between getting and not getting a cube

I also don’t think dragoon 2 can beat fencer 3 in extended boss fights I.E world bosses

“but serpentine debuff”

It’s a debuff and the fencers/doppels you’ll likely be competing with will benefit from it as well, it probably will do more harm than good.

For 330 content, barb/doppel will likely be the best choice because 2 of the demon lords are cloth (slash weak, pierce resistant) and the third one is plate.

what is DoV ???

Deeds of Valor
2020202020

Even with that concentrate buff?

Damage added at the end of the damage formula will always be just that - damage added at the end of the damage formula. Given the ridiculous numbers that players are able to pull off with the rank 8 patch (such as dethrone hitting 200ks or something) another 1k damage added to that if you put points in nothing but str (which is becoming an increasingly bad idea as it is) is pretty much nothing.

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best wb killer is doppel
but u need high level gear

spear lunge at lvl 10 doubles the dmg of stabbing(instead of the 60% of lvl 5 and the plus that bosses or mobs will not resist that debuff like spear lunge in 5), so it isn’t a small increase of dmg (i tested myself), in korea spear throw is a multi hit x3 and give you a bonus dmg against medium target using 1hand spears, dragoon 2 isn’t ranked first exclusively by seperntine but by deathrone, a base dmg skill of 16k wich is a multi of 2…

I don’t believe the spear lunge thing at all. For reference, I have a 272 dragoon. I don’t see any damage increase with higher levels (by the way it seems to be +70% at lv 1) and have quite literally never seen a resist. If you are using spear throw on world bosses even with the 3 hit update it’s still pretty bad for single target and taking a different class would likely yield better dps. Also world bosses aren’t medium sized so…

Spear lunge also goes back to my comment about serpentine even if what you said is true. You would just be helping the competition since it’s a debuff. Even worse because not only would this affect the fencer competition, but spear lunge also applies to missile attacks marked with pierce. A good example of this is magic arrow, so you would just be helping your fletcher competition beat you.

There is a reason why everyone leaves spear lunge at lv 1.

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well you’re 272 … that explain a lot of things, firt off that Demonds lord AKA WB tend to resist spear lunge at 5, second hoplite 3 give you an extra 50 crit rate, spear throw is a good skill to have (mobbing for example… not all the game is about WB)… and about spear lunge debuff… at least at lvl 10 doubles my stabbing dmg but it doesn’t work with spear throw and each level add a % that the debuff will be not resisted, and again… if you aren’t using your main booster skills (aka serpentine r8 and spear lunge) then there’s something wrong with your character, could it be weapons, upgrades or skill upgrades because you’re skimping your dmg and not by a little but for a lot, in the current states of the game when with my party we are in the hunt for WB and have a chance to have an hoplite to boost our fletcher dmg then we use that skills, (i’m a tank fencer) and i always use coquille soo magic arrow does more dmg,but by no means i’ll be skimping the dmg of our party just of fear that another dude can do more dmg, because we should be the ones dealing the most, if we aren’t then we keep on grinding until we can, at a rank7 nothing comes close to a fletcher (bow passive = magic arrows of 20k) and as a rank8 dragoon is the king cause deathrone can do around 140k for each hit in a matter of seconds.

That’s just one of my characters. I have more and higher level ones.

272s can still demon lord you know, still never seen a resist, nor have any of my other hoplite friends that participate in demon lords.

50 crit rate will be very small upon reaching level 330. Your crit rate goes down by a LOT. It’s like +1-2% I think

The OP is talking about strictly world bosses. Mobbing is irrelevant. I agree it’s good for mobbing, but OP is not interested in a character for mobbing.

Obviously you are going to use your main debuffs, but there is still a risk associated with them. The way to get around this risk is to play a character that doesn’t need to rely on them, or one that takes advantage of when other people outside of your party uses them.

Dethrone really isn’t that great. It has a cooldown you know, and other rank 8 swordsman classes have comparable burst skills in a matter of…less than seconds, actually. For extended fights anyway, dethrone won’t be that great.

I’ll just give one concrete example:

http://upload2.inven.co.kr/upload/2016/09/02/bbs/m12251985213.jpg

As you can see, the dragoons didn’t even get ranked. But how did the fencer come rank 1 especially when there are magic classes that do +50% damage against ghost armor and they inherently do -25%? Well the dragoons probably used serpentine and spear lunge (as they should) and the fencer could take advantage of these potentially without being in the same party and just smoke the competition (dullahan still takes individuals instead of party DPS in to consideration).

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Able to provide screenshot to show lvl 10 Spear Lunge doubles the dmg of Stabbing or other Pierce skills?

Currently, using only lvl 1 Spear Lunge n did notice that it does get resisted at times.

I’d really like to know that for sure as well. I don’t have that much experience on high level WBs, so I haven’t seen spear lunge being resisted thus far. Also regarding Spear level lunge’s debuff icnreasing according to skill level, if anyone had the chance to test it out and post some pics/videos it’d be really appreciated.

or you get a healer. You aren’t going to solo a world boss. Nor will you get a cube soloing by yourself (depending on how strong you are)

Some mobs have decent SPR or have pain barrier that resist not only spear lunge, but also things like armor break, cross guard stagger, etc. This is regardless of spear lunge level and spear lunge stays as a +70% T3 modifier at all levels. You can check the big damage formula thread for that info. I personally haven’t seen any Demon Lords resist my spear lunge, but if you check at workshop, the blue nukas there can resist your debuffs decently when they got pain barrier on.

The part that you conveniently cut off is the more important reason to invest in evasion

Also idk being a swordsman assuming your intention is to grab and hold aggro unless you have a healer with stone skin in my experience I still sometimes cut survivability close even with the evasion cap (though I don’t have very many points invested in con, but if your aim is competitive DPS the less con you have the better assuming you have enough to never die). So I would assume this is a lot more difficult without evasion as well as con unless you always have a priest 3 as your healer

Of course, that big paragraph seriously varies from world boss to world boss as well. Like marnox and rexipher it really isn’t too much of an issue but for like mirtis and helga evasion helps so much because you can just never move even during the spinning lasers and fire ball things

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before:

after:

and this are my characters… at least the ones i haven’t deleted:


another thing, you posted r8 pictures and the dragoon was a cataprach not even hoplita… and dude c’mon … venier will work best against dullahan considering he use a ghost armor but a demon and dark property?.

It’s not a big deal to just have an archer in your party turn swift step share on so you can hit the evasion cap anyway. Or monstrance/haste/agility what have you.

afaik Dagger mastery which you can get from corsair C1 means you do 12.5% more damage from behind just for having a dagger equipped so having aggro isn’t ideal.

You know there’s two different dragoons in each screenshot right? One of them is a cata, the other isn’t. Same result. Also I hope you know that holy property attack is a pretty tiny boost. It’s essentially almost additive just like concentrate, except slightly more. They’re probably getting quite a bit less than 1k damage per line with that holy property attack. The sheer weapon damage two handed spears have over something like venier far outclasses holy property attack as far as raw damage is concerned.

@Turbosodomy

Some people will disagree with that. I personally like swift step attribute turned on, but most people hate it (such as the other people in your party) because of the buff slot it takes up. The evasion would likely only be super useful to the person who has aggro, and just a waste of a buff slot to everyone else in your party. Also since it increases evasion by a % (same with monstrance, etc) you would need some base stats to work with for it to be meaningful.

As far as that dagger damage is concerned, I’ve read (but this is something I don’t actually know) it only applies to dagger auto attacks and/or skills that take advantage of dagger, so your options for that are pretty limited, and if you’re the one with aggro, you aren’t going to be able to attack from behind anyway

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