Tree of Savior Forum

Best way to solve RMT and gain a bad reputation while doing so

The solution is simple, IMC sell silver to player at a rate where other company can’t compete.

Don’t mind that the economy going to die because of this, if you (IMC) don’t do this then the botters (other company) will.

Please no need to give me praise for such an amazing idea, this will satify the silver buyers and give money to IMC at the same time, a win win situation if I do say so myself and shame on you for not buying silver from IMC.

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Economics clearly escape you. Let me give you a quick example.

This is what happens when people in charge of the distribution of currency in effect print it. It results in hyper inflation in which all of a sudden things currently worth 1m silver in game become worth 100m silver.

Anyone who plays the game without buying the silver in effect is shut out forever of the market.

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Sorry but OP’s IQ just went through the roof. How is this the best way to solve RMT when in fact what you are proposing is RMT in itself?

Fight fire with fire and toss a little oil in there for good measure.

Don’t want to brag but, Best solution for RMT yet.

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If you fight fire with fire, everyone gets burned so not the best solution at all.

Alot of other games do this.

It’s their ingame currency/real money converters. It doesnt work, though they’re marketing intentions for it is different.

So what happens when RMTers buy the games silver with fraudulent information (the way they are currently paying for game access) and keep selling silver… Oh that’s right, it makes RMT even worse.

Would cut it down, sure.

But definetly not eliminate it at all. 3rd party sites would continue using their stolen credit cards, chargebacks, account theft and sell at a cheaper price than the game would no matter how low.

That why we apply a little bit of oil in there to satisfy our little Pyromaniac self while turning away all those who don’t (mostly other companies) away.

Also we don’t need bench warmer anymore, there alot of heat to give out :grinning:

It doesnt. It just gives RMT/Botters easier access to the games cash shop, then they do even more nefarious things.

Then we apply more oil to the equation, the lower their rate the lower IMC rate, untill the other company gives up. The silver buyer will be very happy :grin:

I realize I made a mistake by posting here. I’m muting the topic.

But how much profit will the other company gain while doing so when everyone else have ton of silver to buy said item :smile_cat:

The other company will pay to mess with a game while gaining little profit for doing so, if i was in charge of that company I wouldn’t even bother and find another more profitable game to RMT in. :disappointed_relieved:

no plz dont listen to this guy

Ok, it seem you didnt read my first post.

Your hypothetical solution, has already been put into practice.

And from that real world practice, evidence shows it does not do, what you think itll do.

Don’t know what people are on about, but IMC already does their own RMT by selling Tokens which can be sold for silvers in game.

So long as RMTs can sell silvers under the price point of Token Silver prices (which is around 350k silvers for $18), they will stay around.

I know this isnt really serious thread, but

This is completely different. If they just sold silver it would directly add silver to the economy. Buy 100m silver? that much silver was added to the game out of nowhere.

With tokens, players buy it with silver that is already in the game.

Good thing when it goes f2p the token price will rise. I wonder how this will affect their business.

This post gave me cancer lmao

Guild Wars 2 has a similar system going, where their market places a tax to off-balance the value of currency vs the value of dollar, so that the economy stays stable.
Works perfectly fine and has for the 2+ years I played the game.

So I don’t see why anyone would complain about it.
It’s a smart system, so long as it’s done right.

GW2 is pretty much the only exception.

  1. The game originally costed $50 dollars and did for years.
  2. They must have a large/dedicated team to dealing with bots/RMTers, not many if any of the other devs have done this or done it effectively

Also GW2 was loaded with bots at the start. The ranger bots were all over,. I was there.