Tree of Savior Forum

Best fencer build? strong self, dps.. potential solo pvx?

I made up my mind, and going fencer… not cuz of asuna… but, how many mmorpg offers to be a class that fences??

Bad or worst, im going to try and make this build worth,work!

Currently im pelt1>barb1

what are my choices ? im looking at either goin corsair2>barb2 or barb3>corsair1

is fencer 2 worth it? ( aside from gamingling for f3 )

any opinions, infos are greatly appreciated!

hows our aoe?

what is our typical aoe rotation?

what weapon should i be focusing when i hit rank7

etc??

currently bout to hit barb2 and i dont wana have to re-roll cause, i didnt research enough, nor have the proper info… ( ktos balance is very diff, and youtube gameplays are way old )

I don’t play swordman but after I road many of swordman topics, I got some points about swordman classes. There are tanky builds and dps builds. Most of dps swordman builds have 3 or 4 aoe ratios attack skills, so there is no point to Swash Buckling 15 Mobs to come at once. The best situation of dps swordman is facing 2 or 3 mobs, killing them in a second and then moving onward. This is why swordman get Dash when the other don’t. Hope you get my point.

For Fencer, I think you need to have a lot of Sp to do the combo all the time to make the class effective. The class is so Sp oriented. Every cool attack skills which you picked before Fencer, only gonna be worse and worse in the long run. The utility skills are the ones which will still be useful. The Fencer 2 should be in the build. If you want to use the rapier, there is only way to go.

I also have problem with your pelt1 pick. Because Fencer has an attribute (Rapier Mastery: Aggression) that will increase attack when you don’t use shield, so I don’t like any shield classes in Fencer builds at all.

Pelt1 is usually only used for swash buckling, which doens’t require a shield.

I do know that fact. However Pelt1 has 2 out of 4 skills that need shield. If you don’t use shield, you lose 5 skill points for skills you cannot use. You can switch your weapon sets but as I posted, I want Dps swordman to focus on 2 or 3 Mobs at a time, so no need to do Swash Buckling on 15 Mobs to come at once. If he want to do tanky Fencer build, I won’t have a problem but he picked Barb1, so I think he want to be Dps swordman.

I just currently got to fencer (sword2-barb3-fencer1) i dont know if my comments are worth anything but here goes

  1. your second rank may differ but so far barb is the way to go.\
  2. don’t let the passive aggressor skill deter you if you want a more defensive fencer.
  • I would say sword1 pelt1 barb3 fencer1 is nice. you made a good choice.
    i went sword2 so i don’ t have the extra evasion of a pelt.
    • pelt1 has more evasion than swordsman2 however swordsman1 does not need to swap to shield to cast a spell. basically with pelt2 you throw away 5 skill points for life and evasion so… not bad… and please note. that you can go shield with fencer… no passive attribute but you are tankier.
  • hopefully if there is a rank 8 I might get a circle of pelt for the hp and evasion.
    overall here is the thing with fencer.
  • Rapiers deal CONSISTENT DAMAGE. they are not stronger than twohanded weapons but they are good in the sense that you can still use daggers and you have a % damage buff attribute.
  1. the next thing I will suggest with regards to fencer is that barbs synergize well and with barbs circle 2 is good but the frenzy attribute in circle 3 makes frenzy more useable. (quality of life attribute is the best way to discribe it)
  • The frenzy attribute actually makes it useable
  • the other 2 barb c3 skills are nice. they are good for quick clears. and pouncing now works with rapiers so yey!!!
  1. circle 1 is already good. circle 2 is in my opinion an EXPENSIVE decision to just block and nuke harder every 32 seconds. fencer circle 2 is about preparation where you have block and strike
  • circle 1 level 1 Flanconnade is the bomb. It is epic!!! this skill is what makes a good fencer. you can use it on bosses… on everything… and it only needs 1 level.
  • Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce] attack you make will inflict twice as much damage. it basically lets be a block machine while waiting for an opening and deal a decent damage afterwards.
  • Attaque Coquille to Sept Etoiles are your core dps. ( of course you have your other buffs )
  1. So far I think going shinobi is a better choice than circle 2 fencer. Just saying. This is just opinion though.

My opinion:

Pelt is way more useful for a Fencer than Swordsman 2 because of not only Guardian, giving 18% evasion, but of course Swashbuckling. Even if you do not build to be a pure tank, you can tank decently with a good amount of con and evasion thanks to your skills, attributes, and leather armor. Because you are a Swordsman as well, you’re going to get stuck tanking at points. It’s a given. Tbh I’m that person who says if you’re not going SW3 don’t go 2, because Restrain will proc better and it’s great for PvP.
Also, while it’s true you will take a penalty if you pop out your shield damage wise, you will really rarely ever have to unless your tanking and desperately need to block in a party. Your damage 130+ is going to come from your rank 3 and up skills.
I’m not commenting on the third option of Highlander, since it seems to be broken atm (hopefully will get fixed some day) and I’ve never played one, nor really had the interest to.

As for Barbx2>Corsairx2>Fencer1 or Barbx3>Corsair1>Fencer1? Honestly for the former I prefer it, but you know this because you read my build. The latter doesn’t seem worth it. You will lose some DPS taking a circle of Corsair - which 1 circle is more about utility - you may as well go Fencerx2. That way you can take advantage of the circle 3 attribute stacks for Frenzy. Alternatively, you could go x2 Barb, 1 Corsair, 2 Fencer. This way you gain more utility if you’re interested in PvP or farming, and still have mucho DPS. Over all though I think your goal was the most potential damage for PvE, so Barbx3>Fencerx2 would do that. Realistically however I’m going to bring this up one more time from our previous conversations that for pure damage, Dopple would out do Fencer.

I pretty much agree with everything Stevenson said as well.

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is 1:1 ratio better if i decide to go c2>f1? cuz i do like jolly rogers, and the utility for cc.

Stats are really dependent on what you want from your build, but yeah 1:1 STR/DEX is safe and will even you out damage and evasion wise. If you want more damage, go more damage of course. I think for Swordsman 80 CON is a minimum and a little SPR for mana doesn’t hurt.

Honestly i’m a “fencer” myself (swd1-pelt1-barb2-rode2-fencerc1) and frenzy is just plain useless (not only the duration is low but is and auto attack bonus wich doesn’t work with fencer at all, beside that barb is pretty good with fencer).
ofcourse i’m a tanky fencer more focused on pve-tanking (didn’t pick sword3 cause barb2 work better… helm chopper and seims stun last longer and hit harder, plus cleave get you extra 50 crit rate wich work great with sept plust rode skills work great against physical damage dealers but not that good with magic cc, still 10s of inmunity to dmg is great ).

i might just follow your build and leave b3… does hexen skill buffs only auto attacks or also with skills? ( double the dmg of skills cause your using both of your weapons )

Frenzy isn’t bad with Fencerx2 considering Fencer has 0 CD skills. You can stack quite well, but I’m still not a huge fan of Barb 3. There’s many options and I suppose it all comes down to preference.

It’s just meant to speed up auto attacks, so there’s no delay between them. Edit: If you mean Double Weapon Assault that is.

Pretty much what you’ll be doing with Hexen Dropper.

frenzy doesn’t stack with skills, that why is not really useful when you spam fencer c1 skills, or fencer c2 in your case.

Not a fencer c2 or barb x3 even, but I didn’t realize it only stacked with auto attacks. That definitely makes it even more lack luster for a Fencer, but for a x2 Corsair, that could be pretty sweet. Perhaps then it would be worth it more in my eyes.

that’s a big let down with fencer+barb, still corsair c2 is imo the superior choice over fencer c2, (fc2 only add 2 skills, one that is 32 sec cd that double the dmg of one pierce attack, and another spam free 0 cd skills) i only picked fencer for a filler in my build, cause i didn’t know if ktos buff will hit us or not (maybe different) and rodelero is a major lackluster in almost everything, the only good is the magic mitigation then fencer came to my mind and it was the perfect choice, c1 is crazy strong.

Yep, I’m going Corsair x2 over here, with a circle of Fencer for some evasion/block/Ilikepoofycostumes. If we get a rank 8 I’m pretty much on a toss up between Corsair C3 or Fencer C2, unless a new class comes about that I like and works well with the dynamic I have set up. Corsair C3 would be as much autoattacks as I can handle with a fancy pistol and a little more burst. Fencer more evasion and block utility.

when should i focus into dex? im currently 83 in str lv 63, and im not sure if i should focus more into dex or str

I just 1:1:1 STR/DEX/CON until CON hits whatever it is you want it at.

to clarify you don’t get frenzy stacks when skills hit.
this is true and it sucks…
it means you need to go hitting with normal attack and then start nuking with the remaining seconds on frenzy you have left.

and for the same reason is not really that good dps wise, it may be bursty but you lose a lot of time staking with auto attack instead of spamming skills (one of the advantages of fencer), still for bosses work just fine as a filler for extra damage but any other than that is not really that good…