what do you guys think is the best barbarian C3 build in PVP
Swordsman 2x > Barb 3x > Doppelsoldner
or
Swordsman > Highlander > Barb 3x > Doppelsoldner
and does the build have to be crit based or should it be just full STR and CON maybe
what do you guys think is the best barbarian C3 build in PVP
Swordsman 2x > Barb 3x > Doppelsoldner
or
Swordsman > Highlander > Barb 3x > Doppelsoldner
and does the build have to be crit based or should it be just full STR and CON maybe
This is a no-brainer.
Highlander c1 has the Two-Handed sword mastery attribute which increases crit damage by 10% per attribute level (max level 5 = 50%). This alone beats anything that Swordsman c2 has to offer.
Unless, for some weird reason, you’re not using 2H swords with that build…
I have zero clue about Doppel power but Corsairs has two new skill that are pretty strong… Maybe Doppel + Highlander combo is more suitable for Pve… Doppel has attack speed buff and Highlander critical damage buff…
Op is talking about what to get for rank 2, Swordsman c2 or Highlander c1. No mention of Corsair.
Are you replying to his other thread?
if corsair is considered better in pvp i would go for it … but i don’t think so … thats why i went for c3 barbarian and doppel
I still think Corsairs is suitable for pvp better than Doppel because Corsairs have two new strong skills with low CD + overheat compared to long CD of Doppel skills…If u go for corsairs u lose the 10% critical damage bonus of highlander twohanded mastery because those two corsairs skill Req Stance is for onehanded Sword,Dagger,spear… Also Corsairs has attribute that increase dagger damage 20% if u attack from back… Does Double Weapon Assault increase attack speed and damage?
The problem is, if you go Barbarian c3 you won’t have the choice of Corsair c2 to access the new skills and Double Weapon Assault (until rank 7 is released at least). You only have a choice of Corsair c1 or Doppel c1. Unless you want to sacrifice Barbarian c3 for Corsair c2, which is not a good choice as Barbarian c3 offers so much more to your Barbarian skill damage.
Corsair c2 with the new skills rely on dual wielding and auto attacks with Double Weapon Assault, which doesn’t work well in PVP. Iron Hook and Keelhauling locks your toon in place to use them and that makes you a sitting duck for big hits from enemies (eg. Meteor). Yes, the 2 new Corsair skills may have decent damage but Barbarian’s Helm Chopper, Cleave and Seism are OP right now in terms of their damage, AND they all have overheat too. Helm Chopper and Seism both stun as well and Cleave provides the Aggressor buff - +50% crit rate for 5 seconds each use. There’s no competition.
if you pick corsair you don’t only lose on doppelsoldner … but you also lose on barbarian C3 … in tosbase skill simulator the corsair skills do almost like 1/3 of the doppelsoldner/barbarian C3 abilities so how are you saying that corsair’s abilities are strong …?
I guess you cant use corsair skills with 2handed swords
?
I said that in my post… U lose two handed mastery… and the critical bonus…
You dont lose it Tos have new Class system… You only lose one slot from future ranks but highlander might be not useful for Corsair… I would suggest build like this for pvp… 2 Swordman - 2 Barbarian and 2 Corsair… You get Cleave lvl 10, Help chopper 10, seism 5 and Dust devil 10 and Hexen Dropper 5…
You lose like 5 lvl if u skip barbarian 3? Not sure if that is big lose because u get Hexen dropper lvl5 and Dust Devil lvl 10… Hexen dropper has double attack… So you damage is doubled. + It has 2 overheat turns and also Dust Devil have Double attack with 2 overheat turns… If u go for barbarian 2 u only lose 400 damage from Helm Chopper…700 from Seism and 400 from cleave…
If u go for Corsairs 2 u get 1070 from Dust devil and from Hexen dropper 1060… They have pretty low cd compared to Doppel.
“Only” 700 damage from Seism…
ok…
It’s not only that. If you want to use Dust Devil and Hexen Dropper, you are forced into a 1H sword + dagger build, which would produce weaker skill damage than if you were using a 2H sword. Also +50% crit damage from 2H sword mastery, if I crit with a 2H sword when using max level Seism or Cleave or Helm Chopper that will be a huge difference.
I’d rather kill an enemy with a few strong skills in PVP, than try to chase and land more weaker skills on an enemy. It gives them more chance to escape or recover.
Barb has no way to approach the enemy, highlander has no way to approach the enemy, doppelsoldner has no way to approach the enemy.
Sure they hit hard, sure highlander can block, but they will die very quickly to any mage/cleric and most archers especially dex based.
A combination of any of the 3 above is not really good for pvp at all.
Not true, you can use 1H spear + dagger, and some of the spears can be the strongest weapon in the game with high enough crit rate such as the gamble, as well as spears having naturally higher range than a 2H sword. Regardless none of those classes work together for pvp, in most cases, especially when people understand classes after this month of iCBT2, it will be very hard to approach an enemy team that has any form of cc at all.
Not to mention for the highest DPS, people use this 2H sword with the current content:
The strongest sword is:
Due to STR scaling, 40 STR from Trinity Sword is ALOT. So it turns out you can dish out much more damage and also be more defensive with a trinity sword.
However yes you will crit less, but at the same time, crits are very bad on swordsman because:
So a STR based swordsman with the current content hits on average much higher than a crit based swordsman.
I was referring to harimaku’s build of Swordsman X2 Barbarian X2 Corsair X2, in which case he only has access to swords and not spears.
I hear you on this matter, it’s something that all swordsman classes will have to suffer through due to the majority of attacks being melee. That’s why IMC added sprinting for Swordsman to close the gap, and that’s why it is so important for a Swordsman PVP build to have high burst or skills that slow for longer, because their contact time with their enemies is so little otherwise and stuns usually only last 1-2 seconds.
However, this is in the case of 1v1. In PVP that we’ve seen so far, they are 5v5 and I have seen videos where Swordsmen classes have managed to get in to the enemy party and kill a few people in the process, although not often. IMO they just need to fix pain barrier to protect against more forms of cc and we’ll be right.
Were did 50% Crit damage come from? The Two handed master only give u 10% Crit damage. How do u know that H sword + dagger are weaker than 2H sword? What if u a lots of player attack u at same times? What if 3 skill is not enough? In Tos skill are not spammable so its pretty good if u have a lot of attack skill in slot…
Sprinting does close the gap, but it’s not what I mean.
Running faster at someone does not do anything for you.
EX:
Telekinesis can be used about… 1/4 of the arena distance away from a player. Running at a psychokino as a swordsman, means they can use telekinesis on you, and psychic pressure, and no mater how much HP you have, you will die because they can drink SP pots till you die.
You need not only a gap closer, but also a form of CC after, such as long stride which jumps to an area and knocks back enemies.
No one does 1v1, that’s just duels in town. Only 5v5 and 3v3 are ranked and rewarded.
Pain barrier really needs a fix, currently it’s impossible in most situations for swordsman classes to approach enemy teams.
I edited my post above to include swords vs 2h swords.
The highlander attribute:
It gives 50% crit damage for 2H sword (that’s 50% of your crit damage, which means you need very high STR for it to actually be anything to begin with), but trying to get crit chance on a swordsman means dying to mages/clerics and most archers still in PvP, so currently it isn’t viable. Also since you need high STR for the 50% crit damage to do anything, you wont have high enough dex for crit chance, especially since PvP uses standardized gear.
2H sword mastery gives 10% crit damage per attribute level, with max attribute level = 5. This is where the 50% comes from.
Cleave, Helm Chopper and Seism all have overheat so you can use it repeatedly. As I explained already, few strong skills are much better than spamming many weaker skills in order to take down an enemy. I would think that your skill damage is based on your primary weapon’s attack, in this case 2H sword vs 1H sword.
If u can capture enemy with Iron hook and pull it with Keel Hauling… Then starting spamming skills… Would be that pretty good in pvp? It sound good at paper but it might be not good in game…
I know this, but at least it’s better than no sprinting. Sadly long stride is the only gap closer skill I can think of, out of all of the swordsman skills.