Tree of Savior Forum

Bee farm full of AFK Farmer

Yes we do. I’m also blaming IMC here. I’m not putting all faults on the AFK farmers.

But it takes two hands clapping to make a noise.

IMC has been vague on this matter since a year ago. I can imagine the reason being they do not want to blatantly disallow being afk since there are many other situations a player may just be afk and accidentally kill a few things here and there.

I think this issue should be taken on a case by case basis where it’s obvious the intention of the player is to gain advantage by farming npcs being AFK then the player should be punished. Obviously it’s up to IMC and they will then need GMs to patrol regularly.

But although we have like 6-7 GMs, they don’t even show up in games much.

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Agreed! Or make a drastic change to avoid such actions (AFK farmings).

if you want to know the rules then contacting IMC or any of the GMs should clear this up… this isn’t the first time this is mentioned so all and all we know
how this will end

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I’m sure lots of players, including me, have contacted IMC for this issue.

We never got an absolute answer and it’s always something like “we’ll look into it” or “we’ll make improvements”.

So that’s why IMC is also a major issue here.

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if you can’t beat them… i’m already one step ahead.
It’s up to you how you proceed with the current rules of the game

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Tho that “better” term again can be arguable. Not arguing again on this please, just sharing :smiley: Let’s hold our hands and force IMC to make the statement/move.

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lol my goal here is not to compete with them in silver.

They’re creating negative impacts on the game at the cause of other players to benefit themselves. That’s my issue here.

Obviously I can also make a necro and farm. I already have 9 characters (all at least rank7), getting another one to rank7 or 8 is no problem for me.

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Can’t believe there was some retard in here trying to compare Necro AFK to player shops.

News flash retard, the problem with Necro AFK is that you’re dumping silver into the economy en masse, like a bot. Every single transaction with a player owned repair shop or buff shop or gem roast or etc. REMOVES silver from the economy because of the tax, it adds nothing new because it’s a transaction from one player to another.

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What kind of reason do you have for punishing AFK players?
Did a necromancer kill your parents or something? Why are you so mad? You want GMs to patrol and punish people that are not doing anything? Literally afk and not doing anything at all?

I would really like to hear your justification for punishing people for afking and idling with their summons out.

Tell me where the bad necro touched you.

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Ill-purposed gaining advantages over other players and creating negative impacts to the game’s economy by exploiting game mechanics. And at the same time, disrupting active players’ gameplay.

I have no problems with necromancers nor people being afk. I have problems with afk farmers.

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Ill-purposed by your definition only
You’re making your own rules here.
There is nothing wrong with gaining advantage over other players. And AFK farming is neither morally wrong nor is it forbidden by the terms of services.

The negative impact on game economy is not a problem of AFK farming but of Dina bee and Demon prisons extremely high and condensed respawn and silver rates. It has nothing to do with AFK farming. The negative impact only stems from the fact that these places are so highly profitable and so many people are doing it at this particular location. Once again not a problem of AFK farming.

It’s very funny that you say its Ill purposed since the devs seemed to clearly created this scenario on purpose

  • It’s a farm
  • the mobs spawn fast
  • the mobs drop extremely high silver relative to the effort it takes to kill them
  • skeletons have no timer and can be alive indefinitely killing things

The only thing that’s wrong here is how its affecting in game economy because of how much silver is being produced at an incredibly fast rate. Clearly IMC did not think this part through because they’re just a bunch of retarded koreans trying to make money off of weeaboos.

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I already mentioned this is an oversight by IMC. IMC is not the holy grail here. They messed up and they need to fix it. The issue here is not only the AFK farmers but also IMC themselves.

The AFK farmers are just exploiting this situation and thus ill-purposed.

If it’s all by design, why do the GMs disconnect afk farmers from time to time? or spawn Grim Reapers manually trying to kill them?

Again all your basis is on the fact that IMC has no clear stance on this issue and not banning or having a solutions for a long time. It’s like saying people getting VGA errors and crash because it’s by design.

No one is making rules here. We are here to tell IMC this major issue and fixing it will make the game better.

Not morally wrong is by your definition only.

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I have stopped afk farming long ago and remade my necro3 to another build entirely fyi
I’m telling you that your logic is flawed and you’re just a whiny baby that wants people to be punished for no apparent reason
AFK farmers are not the problem it is entirely IMC

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Do you understand that the more ppl AFKing equals less overall income for the AFKers??? Hence the less ppl AFKing equals more income per “individual”?? right???

Making 500k to 1m per day in our current conditions were theres a bunch of ppl AFKing, its not that hurtful… In the other hand where if you macro in DP2 or even in Dina you get a much higher kill per minute hence higher silver income rounding about 6-8 million per day(if not more)…

Now… tell me… How are the 1m per day is affecting the game??? Why not also bash the Scout 3 farming dungeons making 500-700k???

Its easy to target the Necro, but its reeeeaaaalllyyyy hard to actually see the problem…

PS1: Deal with it… make a Necro and hinder other Necros…
PS2: if PS1 isnt your cup of tea, then ignore and play the game as you want like the necros playing the game as they want.

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the scout 3 you are telling is playing the game with effort. i dont think you get the point why not afk’er post something like this or make a thread about afk farmer.

So getting to rank 8 is not effort… anyway…

I have said it plenty… whats hurting the game AND the economy are “mostly” the boters… the necros are a lesser evil at worst…

There is no point trying to get afk farmers to understand as they already have the mindset that as long as being afk + companions doing something which is AI and auto is technically legit, they can do that. IMC does strongly discourage afk farming though.

What we can do is to propose ideas and solutions to solve the problem.


Suggestion: Introduce an affinity mechanic to all classes with minions/pets/companions. (Falconer, Hunter, Sorcerer, Necromancer and in future Shepherd)

Pictures speak a thousand words, let me put up a few scnshots for this.

Affinity bar looks something like this, it represents the affinity of the companion(s)/minion(s) to the player.

How it works

A moving pointer will slowly move across the affinity bar, it takes around 30secs for the pointer to move from the start to the end before repeating itself.

The player can at any point of time, press a predetermined key (can set with hotkey) to register the affinity point.

If the player presses the key at the green zone, all companions/minions will gain an attack/def and attack speed boost buff for the next 30secs. Land on the yellow zone, nothing will happen. Companions and Minions do the same damage as before.

Pressing the button on any other place besides the colored area will cause all companions and minions to deal NO damage for the next 30secs.

The colored zones will be randomised every 30secs so as to prevent players to get into the habit of pressing the hotkey in a rhythmic fashion.

What this suggestion does:

  • Enables companion/minion classes to have some boost in the damage department. (They do need it as compared to the pure damage classes)

  • A slow pointer with next 30sec buff ensures low learning curve and easy for players to pick up

  • Non intrusive which changes very little of sorcerer/necromancer’s skills

  • Makes it extremely hard for players to afk farm or macro as position of colored areas are randomised every time.

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Talking about tickets. Fun thing: I can’t recall any place GMs clearly and publicly said that AFK farming was allowed. Although people knows it isn’t punished and everything, there’s no place as far as I can recall that Staffs/etc confirmed it on forums.

Did someone ever ask this on GM meetings?

I’m against of this.
This means every 30 secs you have to stop what are you doing (even in dungeon) to cuddy your pet.
Do you know what means stop every 30 secs?
The first thing I’ve tought of this game was:“finally no affinity ■■■■ thing in a game!”.
And you can’t ask a Falconeer to cuddly his pet since isn’t easy talk with him.
And what about Hunter/Falconeer? They have 2 pets…

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I don’t think you get what I mean. You can continue to do your own thing, like attacking, drink potion or anything. You don’t even need to be in melee range of your companions or such. You can even do it when you are channeling spells. There is no stopping unlike the cuddling of companions.

It is just a button which you press once every 30secs (or when the bar reaches the sweet spot). It is independent of any other skill/cooldown. Just treat it like how the menu hotkey works. You can still open them while channeling other skills right?