[quote=“lann3do1, post:4, topic:216137, full:true”]
I partied with a priest 3 chap 1, all heals are near the boss. So when we step on the heal, the boss does AOE attack or normal attack. Im like, meh, whats the point of healing us. Lel. Anyways, your technique is good. 1 near tank 1 far from boss/monsters. I’ll remember this if ever i made a cleric.
[/quote]sounds like you’re one of those who stay really far from boss. Because of this you get to miss a lot of buffs and priest3 have a headache with these people.
Priest3 need people to stay grouped because heal tiles are only for emergency. Our mass heal is more effective than heal tiles.
When you get to smarter parties, noone runs away a screen away from the boss with a good priest. Everyone will stay behind the boss leaving one guy facing it, and the priest will be at the side healing and buffing with optimal party placement.
[quote=“sakecitos, post:11, topic:216137, full:true”]
Yeah I alway set at far, for range attker n self lol
Becos set near to mob/boss, once the tanker lost 1 hp, then 1 tile is wasted. (healed 1hp)
Smart tanker lack for hp will run to far heal tiles XD
[/quote]Later on, the heal tiles cd of cleric2 cannot keep up with the mob killing speed and a lot of heal tiles get wasted.
Especially in the lv130/145 i see the whole party never taking the heal tiles because they treat it as emergency only, like when hp goes down below 40%.
Mobility becomes important and tanking too. If the tanker and party run all over the place for heal tiles (e.g. prev heal spot because your heal is on cd) the mobs gonna go all over the place and the party is gonna run around trying to catch the mobs.
Same reason with safety zone. The only reason my party go into my safety zone is if they have <40% health and my heal is on cd. No one’s gonna leave a horde of mobs just to stay in safety zone. Tankers will stay in one place and ranged will stay a bit far, so they won’t share safety zone.
If you have a good priest2/3 in your party don’t run like headless chicken and stay in one place so he can mass heal you while dps is busy whacking.
This is how I play as a sole cleric better as a priest3 in those dungeons. Partied with many cleric2 and some cleric2/priest2 and they rely a lot on heal tiles but the parties can’t divide attention to heal tiles when they’re surrounded by 20 mobs (literally, with the swordsman’s pull) so get the timing of mass heal right.
Lv50 dungeon is only an introduction to dungeons. Lv115 dungeon is when your worth as a cleric is started getting tested.