Could it be better? Everything could be better. The event could add pumpkin graphics to all the towns, new scarecrow enemies could be implemented on maps, a harvest dungeon full of plant monsters could be created, and a hundred different types of seeds from various sources could be available.
But that’s a lot of work. Instead we have one type of seed from one source, and eating it does a thing that’s pretty nice for 95% of the playerbase. Plus, if we want to, we can put in the effort to go to a farm, plant it, and remember to harvest it 55 minutes later, we can get something else pretty nice.
People are losing their marbles over a problem that doesn’t exist. It’s not like someone is stealing our 290 dungeon cube. We can’t screw up and give someone a chance to pilfer our EXP cards. Nobody has the capacity to ninja our marketplace items if we don’t claim it in an hour. This is 100% optional bonus fluff. And it’s real simple. If you want to put in the effort of remembering to pick up the plant, go for it. If you don’t, then just enjoy an hours worth of almost-token benefits.
On a scale of one to ten, I’d give the Halloween event a seven or eight. A neat little dungeon, three bosses, kinda challenging. I enjoy it, but it was probably too rewarding. I’d give this event a six. Being able to plant an item on a farm is pretty cool, but I wish it was more engaging than “come back an hour later”. I think the rewards for this event for eating the seed or harvesting the plant are pretty spot on appropriate.