Just a suggestion I dont know if this is already a feature but it would be pretty cool if basic attacks regained “SOME” Mp/sp
Thats doesn’t make sense and is clearly bias against some classes. Also buy potions.
How? could you explain more please?
I agree with @thebloodyaugust because if you have any class that increases auto attack speed ie. Doppelsoldner, Corsair, Archer (only Kneeling Shot AFAIK), and Chronomancer which increases EVERYONE’S Attacks Speed, this would be quite OP and make potions useless.
Just buy potions like he said. It’s easier and a good money sink to not have inflation in the market.
Ahhh thanks for explaining that ^^ and how that would lead to a problem
Certain classes have lots of attack speed buffs you create the possibility of keeping them up indefinitely. Also sp costs on skills vary from class to class some are higher some are lower but generally the classes that have higher sp costs don’t have the attack speed buffs. Basically this change would be a 2 for 1 in favor of archer and swordsman then cleric and mages classes would likely require re balancing.
Ahhh I see what you mean
Maybe a solution would be to improve the sp recovery just for heavy sp user, not by much ofc.
I still have to try the sp consumption, but i would love to hear your comments about wizard(maybe rank3+). Thank you
You can also consider the MP regen which is relative to your level. For level 100 SM you’ll get 50mp per 20 sec without SPR stat. 150mp per 20 sec for lvl 300. Also the skill mp consumption never change as we level. In pvp you can’t sit to regen faster but each round lasts for 5mins only, I’m sure it’s either we are dead or won the round already before we ran out of MP. For grinding,
MP is quite a problem early game honestly. But I believe not that much eventually coz of regen, potions and wood fire.
Correct me if I’m wrong.
here isn’t legend of savior =)
