So, Barb3>Fen2 or Barb2>Cor2>Fen.
That’s basically what’s this is all about, but not quite.
I’m actually seeking answers for some doubts and some real cool stuff that no one seemed to have tried.
First:
Getting 10 on Seism, Frenzy and Warcry and getting Pouncing is better than having Hexen and 10 Dust Devil?
Second:
How useful is Hook and Keel Hauling? Considering GvG, PvP, PvE, etc
Third:
Jolly Roger works after the char stops being a Corsair? Is it worth for a mainly solo player?
Fourth:
I’ve heard that 5 Frenzy (in a C2 scenario) is not worth, but 10 Frenzy (C3) is actually very good, specially because of the attribute - I also heard the opposite! It’s worthless even with it.
Fifth:
The damage boost of going Fencer 2 over Fencer 1 makes up for any eventual “Corsair2 better than Barbarian3” scenario? I mean, even if Corsair2 proves to be a million times better than Barbarian3, will getting another rank of Fencer outbenefit the Corsair path?
Sixth:
This is my “special question”.
I’m thinking on using Cafrisun up to 280 (enhanced, of course) for that second attack line. Why? Well, I’m betting that Corsair’s “Double Weapon Assault” will actually create 4 attack channels, but I haven’t seen anything regarding that. Is it good? Is it fast? Does it even work and create 4? The DPS would be meaningless? Cafrisun, even +15, is unbearable in late game?
Thank you very much guys!
