Please fill in as much as you can :
Date and Time(Please, specify the timezone) : when stacking Frenzy
Server Name: Klaepedia
Team Name: Vanmoure
Character Name: Ascalone
Bug Description : Frenzy skill needs correction, gets resetted when building stacks if Divine Might is cast (Increase skill lvl), skill description of it should only reset if and only if i attack another enemy. Also resets if I hit Pryomancer’s fireball is weird because it’s a player skill Frenzy shouldn’t reset but it should reset if that Pyromancer fireball is in PvP situation.
(letting us know what you were doing before, during, and after the bug happened will help us a lot)
Steps to reproduce the issue :
- have Cleric in your party with Divine Might skill, have Pyromancer with Fireball in your party
- Activate Frenzy with Attribute maintain stacks OFF
- build up stacks to 20 by attacking 1 target only (2-20 stacks)
- cast Divine Might and attack the same target your current Frenzy stack will reset (so if you already have have 19 stacks then Divine Might is cast your next hit will reset the stack to 0 even if you are hitting the same target.)
- On separate note from Divine Might, Frenzy stack will reset if you hit your party’s Pyromage fireball (say you have 10 stacks then accidentally hit your teammate Fireball your stack will reset to 0), to us it’s unfair because we are in the melee range and a team mate’s Fireball shouldn’t reset your Frenzy stack, Frenzy with only 50 sec duration and a long cooldown is very annoying for us.
Screenshots / Video :
(attach screenshots or videos regarding the bug)
Game Control Mode (Keyboard/Joypad/Mouse) : Any (controller and keyboard)
System
- CPU : i7
- RAM : 16gb
- Graphics Card : 970m
- Mainboard : razer blade 2015
- Storage : 500gb ssd
- OS : win8.1
- Internet Connection : 20mbps
- Country, Region : canada
