and this is how IMC called it Balance
IMC best troll ever!!
and this is how IMC called it Balance
IMC best troll ever!!
Here are my suggestions.
Please reduce the effect of Asurine in TBL and PvP, where each charge reduces the timing by 2 seconds.
Please reduce the effectiveness of Gohei in TBL and GvG. I suggest increasing the CD, making the success chance based on level (like disenchant), or making the success chance base on stats. Just not 100% rapid fire.
This is coming from a player that mains clerics and has both classes.
Could be a good idea, but as a doppel/barb 3, prolonging the debuff’s duration is really useless.
Maybe add an attribute to amplify the defense lowering effect like concentrate/gung ho, so it will give more atk, or make it so that we could have warcry 100% uptime, increase the range so it gives us a taunt effect, reduce its animation time… I don’t know there is so much obvious ideas and you choose this.
Giving us additional seconds for at best 30 defense reduction, it means nothing.
We got a warcry: duration added which gives 10 more sec on the buff, but gives 10 sec additional on cooldown. Kinda stupid.
Let’s just start by giving us the Wild EFFECTS, and not just the attribute when we run, seriously, it’s here for nothing.
I feel like you’re giving a small cookie to a group of starving kids and feeling proud about it.
[quote]- Added stamina-reducing attribute to Double Punch
proper dual wielding
only in art
we want Corsairs to prove their worth not just as leaders of a group, but as capable solo fighters too.
AHAHAhahaha… oh IMC you’re killing me
By the time this balance patch reaches iTOS
ayyy I can altready feel the 3+months of waiting game again.
more like
Please adjusts the effect of skills for TBL and PvP
ToS PvP has almost 0 tactics involved as long as you play certain classes.
edit: I just noticed this is the same kr post that got translated in the kToS thread, :V meh… IMC.
Agree, but we need to be very specific. I am sure you understand where I am coming from.
Fine you have a point. Leaving balancing decisions to the kr overlords will likely give us another [RESOLVED] moment.
Then again never has any kr game I’ve played ever made a balancing patch based on players ideas.(DFO is exempted cos their devs are real nerds that play their own game)
What about the non-implemented changes that Barbarian, Corsair and Rune Caster (and I think Cannonner changes too) already have in KToS but not IToS?
Are you planning on giving corsair that new pillage, fever and ricochet? And what about rune caster reduced cooldowns and Rune of Justice new Overheats and Holy Element?
What are the reasons (in terms of balancing ) behind the fact that some classes need to keep spending silver on materials just to cast skills? And some of those are really expensive btw. Runecaster is generally only usable with cryos anyway, long cd and needs expensive mats for skills. Similar to toaist who mostly works best with krivis only and needs expensive mats for skills.
am ready to talk about balance, where is it?_?
I don’t use those classes nor I do pvp so am not 100% sure if they truly need balance or not…
that been said, I know there are other classes that need more help than a barbarian
just don’t pull away from one side to balance the other, even at the top a bad placed card can make the pyramid fall…
Hey @system / @moderators / @TOSTeam / whoever I’m supposed to @, this thread is unsurprisingly going to be mostly trolls and nonconstructive shitposters but thanks for finally showing some indication to the international players that you’re taking balance seriously and showing us some transparency. I know a lot of people playing the international version have felt like their feedback goes totally unacknowledged and I hope that was never your intention.
Anyway, as someone who fell in love with Corsair and never wants to play another class ever again, I’m glad you’re at least mentioning them as a class that needs work, even if the only change discussed so far seems really mediocre. I’d like to air some of my own thoughts about Corsair and what’s wrong with the class right now.
First and foremost, the class’s role doesn’t seem very clear, which is something you guys have addressed here so I’m glad this is understood. Right now there are four things Corsairs are supposed to do according to their skills, but only one thing they’re actually good at and even then not all the tools in their kit work right. Those things are:
Their other ‘farming’ skill, such as it is, currently serves no purpose at all - Open Chest should probably be removed and replaced with something more functional. I don’t think there is currently anything Open Chest allows you to do that can’t be done by any other character, so it’s effectively a complete waste of a skill. Even if you have plans for it down the road, it seems like it would be more appropriate to remove it for now and re-add it later as an attribute or something rather than a core skill.
Additionally, there are some issues with Corsair’s party support in general - Jolly Rogers are immobile and require hitting a combo within the zone to activate, while most grinding and dungeon parties will be moving through the area very quickly instead of fighting around the flag. Before, the cooldown was low enough that you could keep up, but with the new version the cooldown is being increased significantly so this will no longer be the case, and I fear that outside of Earth Tower and boss fights Corsair’s support will be weak or irrelevant. Also, another issue albeit minor but still annoying, is that you cannot use Swashbuckling while equipped with a Pistol.
Finally at Circle 3 you’ve got Pistol Shot, which is a very underwhelming skill for a Circle 3. Considering Corsair gets nothing else at Circle 3, one would expect Pistol Shot to be a very powerful skill, but it’s actually much weaker than Hexen Dropper. Its plus side is that it has a wider hitbox, but it has a small target limit, it’s slower to use, and it does less damage overall. I know it’s getting a new attribute, but from what I’ve seen and heard about it it’s still only an ‘okay’ skill. I wouldn’t mind Pistol Shot only being ‘okay’ if Corsair got anything else at Circle 3. I think perhaps a good solution would be to move Double Weapon Assault to Circle 3, so that it can be made stronger and worth leveling up and using while also making Circle 3 Corsair better overall.
The other biggest problem with Corsair is that Circle 3 is a rank 7 class and they have no class to advance to in Rank 8. This was probably the main thing that caused everyone to abandon their Corsairs. Lancer has to use a two-handed spear AND be mounted, so it’s doubly incompatible with Corsair who uses weapon+subweapon and has several skills usable only on foot, while Murmillo has to use a shield for most of their skills and provides a bunch of buffs to classes that are based on shields and Blunt damage, while Corsair is usually focused on spears and Pierce damage.
At Rank 7 there is only Templar, which isn’t an option if you don’t want to make your own guild, and Dragoon, which is essentially what all Corsairs who went the typical spear path are forced into, but it sucks going back a rank while everyone else just got a lot more powerful. There’s also Shinobi, but like Murmillo it’s a class that is mostly built around working with other specific classes, and none of Corsair’s skills work with Shinobi clones. The non-spear Corsairs, like those that went Barbarian or Highlander instead of Hoplite, are in even worse luck because they have to go way back to Rank 6.
The solution a lot of us were hoping for was that there would be some new hidden class at Rank 8. However, now that most people have chosen their Rank 8 class and the once-in-a-lifetime-rank-reset has been given out, this either won’t happen or will be a slap in the face to everyone who didn’t abandon their Corsair.
There are other problems with Corsair in general, but those are largely irrelevant until the class has a real direction and a future (via synergy with higher rank classes). So, my advice to IMC if they managed to read through all that and take it into account, is to figure out what a Corsair is supposed to be doing, and then redesign its skills to actually fulfill that, because right now Corsairs just seem like they have a random assortment of skills that give them the tools to suck at anything they want. They’re the “Jack of all trades, master of none” except Jack hit himself in the head with a hammer and forgot all his trades, and in a party you want characters that are specialized to do one or two things well instead of four things poorly.
Personally my dream Corsair would be a strong team supporter and farmer that people would actually want in their grinding parties to provide buffs and additional loot, while also being an okay damage dealer - not as strong and flashy as your typical Dragoons and Fencers and Doppels, but that would be made up for in their team support. The PVP and disabler elements could go entirely and I’d be perfectly happy, though I know a lot of people with one rank of Corsair in their build wouldn’t be. Also, maybe slip that hidden class in at rank 9, pretty please.
Feel like sharing my post in here too. Really appreciate the devs listening to feedback!
Major class ‘balancing’ announced AFTER you give us the limited time rank reset. We love you IMC
They’re going to reward the loyalists who didn’t reset their bad classes.
@SlyGoat Don’t lose hope yet, you’re my corsair idol.
I bet that rank 9, in term of physical attack, will be the reign of (spear)corsair and monk.
I love the warlock changes… Hahaha…
Is time to upgrade mastema skill during promotion time…
I’m going to use my reset to change the Templar of my now-dead guild into a second Corsair that uses swords just in case IMC ■■■■■ spear-corsair.
The HopSairs, Kraken hunters will live on!
At the very least, my 4th swordie will be a hop2sair2goon2 for sure.
Much more sane and reasonable build than anything Corsair3 for sure. Even if Sair3 was amazing instead of terrible, it’d be questionable given your R8 choices.
As a wiz3-thauma3-warlock2
Yes, the mastema attribute dot dmg need to apply 20s as well, and remove dmg deduction, make it a legit AoE spell.
As thauma, i feel sad for this class.