Tree of Savior Forum

Ausrine, the broken Buff [+poll]

Its been discussed for ages already. Is Diev3’s ausrine op or not? Does it need a nerf or not? How do we counter it in pvp?

Well, its not like the buff alone is too much, op, or anything over the top. But what will you do when you are opposed by a team of Ausrine + any-random-cc-class? Especially when that Diev3 comes along with oracles status prevention and Kabbalists r7 buff applied for the whole team - when your team wont have some Psycho3’s with raise to lift them?

You will just run against a wall. Your options are running away, totally avoiding any of the opposite team for the whole time (19 seconds). You cant dmg them, you cant use knockbacks, you cant set them sleeping or bind them with other skills besides hard magic cc, you can only run away. Thats plenty of time for the opposite to completely annihilate your team.

Thats just broken.

Lets compare Ausrine with other invul skills of the cleric tree:

Safety Zone:

Every cleric got that. It grants protection and blocks dmg - but no knockback immunity. So its quite easy to counter them, with any of these many knockback/down skills in the game. Knock em out, kill em afterwards. If its not an oracle, you can even Sleep them inside.

Revive:

Protects you like ausrine does, but so short you can hardly do much without running into your death if you are not careful, plus you need to die beforehand.

Mackangdal:

Only delays dmg. Thats it. No knockback protection, not status prevention and you get the full dmg in the end if not avoided with another invul skill. Plus it likes to bug around heavily and needs an annoyingly long time to even apply properly (1 second for the animation, another second to reach the team member you want to save). If you happen to still have mack applied before the round ends, you start the next round dead. If you get hit after casting it before it reaches you, it will bug (the animation stays on your feet creating a fancy effect). Ofc skill is in cd and you are dead by then.
So for your enemy, he simply needs to throw you around to prevent you from casting a safety zone to kill you easily. There are plenty ways of just holding mackangdal users just long enough to kill them.

So IMC. Would you tell me why Ausrine, on top of 20 seconds dmg prevention without penalty needed a Pain Barrier-effect on top of that?

Any of these unstoppable diev-oracle-kabba-inquis wouldnt be that ridiculous op if you could at least knockback them in a way ppl can any Mackangdal user already.

I dont even understand why a skill applying “insensible to pain” (Mackangdal) wouldnt work like “Pain barrier” after all. But Ausrine does. Without any penalty. For 20 seconds. For any who runs over these 3 spots.

So my suggestion? Get rid of the “Pain Barrier” effect for PvP only. I’m sure even the dievs can live with that.

PS: Another example is Inquisitors Malleus. It creates a debuff that dmgs the victim even if they go in invul later. But you cant apply it on ppl under Ausrine. But ofc you can apply it on ppl under Mackangdal. So you need to shoot out a Malleus before they apply Ausrine. Good luck with that at the beginning of each round, yo.

  • Ausrine needs a nerf! I Don’t care which one! Just nerf it!
  • Deleting the Knockback immunity is enough. Just make Ausrine a mobile version of the Safety Zone!
  • Are you all nuts? Ausrine doesnt need a nerf. Just play smarter!

0 voters

5 Likes

well it DOES say “divine protection” in the discription xD
joke

Make it just 50% of it’s original duration, or even 30% in PVP ONLY!!!!
But I dont quite get, why debuffs wont hit/get you while having ausrine buff.
And remember: New Miko will be able to delete Ausrine buff!!!
How do you conter a Cleric?! - with a Cleric of course :wink:

_I hate when they ruin pve builds because of a few pvp player :confused: _
Bosses (and normal Monsters) sometimes are a pain in the A** without Ausrine (or other Invuls)…

3 Likes

Ausrine should work on pve only and r7 should have reduced duration in pvp

1 Like

Yeah, I too don’t understand why Ausrine grants CC protection while Mackangdall doesn’t.
Both should either grant it or not grant it.

Why only for PvP ? I don’t see any valid reason for theses two skills to have a different effect.
The only difference should be the “conditions” for immunity.

1 Like

I have not seen many instances of a krivis 3 using melstis on people with asurine yet… i wonder if there’ll be a call to nerf melstis in TBL when they find asurine can be extended to a total of 60s thanks to it

To not piss off the “dont nerf the pve just because of pvp”-guys ;D

And yeah, as Bokor I’d appreciate Mackangdal giving a Pain Barrier as well, but for the overall balance just getting rid of effect from Ausrine would be better.

Easiest way to fix Ausrine (and any invincibility skill) is to give it a hit limit like safety wall.

Ausrine goes up and lasts 16 seconds or whatever, but after X hits, it gets eaten up.

ez

1 Like

Ausrine the way it works is the reason people even play Diev3.
World Tree and Owls are just gimmicks. So if you nerf Ausrine, you can delete Diev2/3 from the game, cause it would be just like Paladin3 then.
Any calls for nerfs on C3 skills of any class should take into account that the whole investment of playing the class to C3 might be cause of a powerful C3 skill.

@Velcro Same with Diev3. Nerf Melstis and Krivis3 is reduced to a Daino15 scroll creator combined with Pardoner3. There is Taoist for Storm Calling, but without a good Melstis you are reduced to Daino and mediocre dmg.

1 Like

Miko’s Gyohei says hi, then again that’s still not here yet, and it’s too much of a one circle wonder against buffs/debuffs

Aus needs to be limited to only getting the buff once per match, like Revive.

IMC got it right with Revive, I don’t get why it would be so hard to balance Aus.

Clerics need a separate PVP to play agaisnt another clerics and let the mortals have fun…

9 Likes

I got knocked back by boss with ausrine buff on me

  • CC, if the diev/enemy party doesnt have inmunity.
  • Run around/kite until it expires - easily done on 2v2
  • Hunter
  • Kill the statue so they can’t refresh the buff duration.
  • Don’t let them take the buff (cata rush, monk kameha, hard knockbacks, etc)

That’s why some people list the enemies at the start of a match. You just won’t go YOLO on the enemy team. Each composition requires a strategy, making some matchups harder than others.

  • Okay , it easy to done if IMC dont let 4 archer 1 team meanwhile other team have 2 cleric + CC class
  • Run around 20s when enemy keep poking you , that how you lose
  • We have ?
  • you kill statue , they kill you
  • yeah , they have 3 second to take buff , and that is enough ( unless your team have good kino swap from the start , but you know , IMC always fck up team matching )
2 Likes

Magical hard cc knockback (not physical)[quote=“Fuwaro, post:9, topic:336026”]
Miko’s Gyohei says hi, then again that’s still not here yet, and it’s too much of a one circle wonder against buffs/debuffs
[/quote]

Having a Miko as mandatory to counter a class skill which is almost in every cleric build is nothing more than a bandaid and should not, by any means, considered as satisfying solution.

Getting rid of the Pain Barrier effect would give every class the chance to deal with that in a way. As Bokor, I only have Mack and can play well enough without a complete knockback immunity. Ofc I’d love to have one tho (considering logic).

it’s been bothering me about diev. But now this thread exist, I can finally make a voice
and to OP: You made a mistake posting in general discussion. You should put this under suggestion/feedback

pretty much my answer already on jadtiger30
Please notify these are the following needs to pay attention:

  • Diev statues only receive 1 damage -> can we make them receive at least NOT fixed 1 digit damage?
  • Exception of miko and PD2, there is no way to remove the ausrine buffs. Safety zone can nullify damage but you can still get CC-ed -> good example to balance it

Now do you understand that most of tbl have cleric class on top 10?:joy:

TL:DR
Maybe they will get nerfed. Who knows?

I wanted to get the community to come on the same census before starting wild suggestions which might bother a big amount of the community too much.

But if everyone thinks alike and admits that there is a change needed, IMC must consider it.

Just posting it under suggestion would make the topic sink into oblivion. I will though, eventually.

Make a poll dude
/20ausrines

Klaipeda top10 at the moment is 7 clerics and one of each other base class

thats the power of


Some cleric skills Should be like revive and ressurect, works unrestricted in pve but has a “wow if this lasted more than a minute and could be used multiple times it would be imbalanced” brake, ausrine and r7 need that treatment.

1 Like

ausrine too op, no where to run in that stupid mini map.

i appreciate the imbalance in pvp games because thats what makes the meta, but certain skills is outright stupid.

top 10 list can tell which classes is outright stupid at the moment when 10 of them comes from the same classes.

2 Likes