Oo didn’t know that! Sounds pretty nifty unless IMC later decides it’s a bug like the additional hits from Cyclone on Doppelsoeldner and “fixes” it xD
Other than this point the build seems solid enough I believe, though it’s hard to mess up anyway with Sadhu/Druid/Cleric and Priest C1…
About attributes:
Heal should be toggled between damage and non-damage depending and your and your parties needs. A lvl 10/11 Heal with 50% damage attribute [costs around 406k] can deal very high numbers due to Blessing, even on my Bokor/Oracle with Krausas mace and around 1,2k matk I hit around 40-60k with 1 charge of 10 tiles.
So, for daily Siaulai/dungeon rush don’t fear to deactive the “Remove Damage Attribute”. If you want to level instead in a higher-leveled dungeon, you can always switch it on again, so it’s useful to have.
About armor: Depends on your preferences I believe. I have a set of 170 cloth armor with 3 lvl 4 yellow gems on my top/bottom and 1 lvl 4 blue gem in my shoes, and I get mostly hit for low numbers from monsters my level [1- ~100dmg with lvl 15+ Aspersion buff].
I have Cloth Mastery maxed, due to the additional SP/mdef/magic damage reduction it offers in contrast to plate, and I rarely suffer slash damage so it’s actually not so bad as many people may think to run full cloth.
I started to run full cloth at around lvl 120, but defensewise I believe its safer to run plate/leather[Shade Dancer/Skirt/Runner] e.g. until lvl 170 and then switch to cloth when the base def of cloth pieces is around 40+, which allows you to have ± 120-140 def per top/bottom piece with 2 slots.