Tree of Savior Forum

Attributes questions

hi. i did a lot of searching for a fun build, made and subsequently rerolled maybe a dozen times, and finally decided on this with 7:2:1 int/con/spr:

my questions are, 1) is there anything i could change a little in the skill build that would be more optimal? 2) at some point would i want to consider removing heal’s damage? 3) does the carnivory duration attribute increase the number of hits/overall damage? 4) will plate/cloth gloves be best gear-wise, or might full cloth be better alongside spammable safety zone and sterea trofh?

You’d want Hengestone on max level, because every level adds ~1 second duration to it. Lvl 1 has only 5 seconds duration vs 27 seconds CD time while lvl 5 has 11 seconds duration. Just take some points from Carnivory unless you don’t think that you need the 2x boost of patk/matk for 11+ sceonds.

If I’m right you’d actually deal more damage because you’d have 2x matk for the whole duration of Carnivory rather than just 5 seconds.

i’ve read through the druid thread and i’m pretty sure transform snapshots the hengestone boost. i’m only level 35 so far, so if it changes hopefully i won’t have reached that point yet.

Leveling hengestone only gives you more time to cast your transform skill, and gives one level to your magic circles. Once you’re transformed, you will keep the boost for as long as the transformation lasts

Oo didn’t know that! Sounds pretty nifty unless IMC later decides it’s a bug like the additional hits from Cyclone on Doppelsoeldner and “fixes” it xD

Other than this point the build seems solid enough I believe, though it’s hard to mess up anyway with Sadhu/Druid/Cleric and Priest C1…

About attributes:
Heal should be toggled between damage and non-damage depending and your and your parties needs. A lvl 10/11 Heal with 50% damage attribute [costs around 406k] can deal very high numbers due to Blessing, even on my Bokor/Oracle with Krausas mace and around 1,2k matk I hit around 40-60k with 1 charge of 10 tiles.
So, for daily Siaulai/dungeon rush don’t fear to deactive the “Remove Damage Attribute”. If you want to level instead in a higher-leveled dungeon, you can always switch it on again, so it’s useful to have.

About armor: Depends on your preferences I believe. I have a set of 170 cloth armor with 3 lvl 4 yellow gems on my top/bottom and 1 lvl 4 blue gem in my shoes, and I get mostly hit for low numbers from monsters my level [1- ~100dmg with lvl 15+ Aspersion buff].
I have Cloth Mastery maxed, due to the additional SP/mdef/magic damage reduction it offers in contrast to plate, and I rarely suffer slash damage so it’s actually not so bad as many people may think to run full cloth.

I started to run full cloth at around lvl 120, but defensewise I believe its safer to run plate/leather[Shade Dancer/Skirt/Runner] e.g. until lvl 170 and then switch to cloth when the base def of cloth pieces is around 40+, which allows you to have ± 120-140 def per top/bottom piece with 2 slots.

haha oh yeah, i can just toggle it… i also figured out the carnivory thing thanks to the wonders of internet search. i think i have it all figured out. i tend to agonize over builds and such on games. i’ll be lucky if i ever get the ball rolling on this.