Tree of Savior Forum

[ Attributes Menu ] Please Add Instead of Class Master Interaction

I’d like to request a feature, as a solution to one of the most annoying features in the game right now - attributes.

A menu for lvling attributes that is accessible regardless of where you are in the game.

Problem: For many classes, like Swordsman / Priest / Ranger / Etc you have certain attributes that have a max lvl of 50, and take some time to complete - more for each level. They may start at 8 minutes for 1 point, and then scale up to 50+ minutes for the last ten points. The problem with this is the way you have to level them. You have to go to your class master. This means that once every 8 minutes or so, while lvling your attribute, you have to stop what you’re doing, teleport to town, go to your class master, lvl this attribute, and then teleport back to where you were. You have to go through 2 loading screens for each point in an attribute, when you might have 2 of these 50-point attributes you’d like to level. This is even worse if you’re a Paladin, as you’ll have to travel to the Paladin master who isn’t near a statue.

This process is very frustrating and a lot of times makes you forget to even level attributes, since it gets in the way of actually playing the game. Especially if you’re playing with friends who are progressing and won’t wait for you to go back to town every 8 minutes.

Solution: Make an attributes menu that is accessible at anytime, instead of requiring players to travel to their class master. This way people can choose to level attributes at any time, and not have to sit through loading screens to get to their class master and then get back to the fun part of the game.

Please consider and thank you.

6 Likes

Not to talk about the Class Masters that are literally in the middle of no-where, far from all statues possible(PALADIN MASTER I AM TALKING TO YOU). I got like 10 levels from the attributes of paladin because I just had no patience to walk up to him because it took one statue(for the shorter route) and then walk down one map and some more walking.

To make the thing more role-playable, could add an item that communicates you to your Class master, instead of simply popping the menu up, or, a book that has all the info about the attributes, and each level of attribute takes the time it takes because you are reading it, and once the info is in, pop, you can read about the next level.

4 Likes

It think it’s fine. Forces you to work a little more rather than have everything handed to you at max level.

Then again all of my class masters are in towns so idk.

I dont really mind having to walk to the Class Master, but as it is right now is quite inconvenient.

I’d personally like to have a queue for this.
This way you still have to go back to your Class Master but not so often, so you still have the sense of going back to your master to improve without making it a burden.

1 Like

i’d prefer if we didn’t have to buy them at all, or, if we could buy them once and they levelled when you actually used the skill.

1 Like

Hi Saviors. Thanks for all your input. I’m going to get this to our dev team so that they can look into it and take it into consideration. :slight_smile:

2 Likes

This is actually an interesting idea. Kind of like flyff when it first came out - using skills to level them up. Would promote more party play or random buff/heal giving thus interaction with others.

Sounds good in my opinion. +1