Tree of Savior Forum

Attribute: Enhance

Alright so I’ve been thinking, I wanna ask you guys and girls at what level of attribute: enhance do you guys stop at? Let’s both consider all main dps skills and the filler skills as well.

So for those who are not familiar yet, attribute: enhance of skills had a huge nerf not too long ago. The cost of it also depends on your class rank (say an Archer’s enhance is cheaper than a Mergen’s enhance).

For example I play a Fal3-Mergen atm. Currently I am thinking of lv80~90? for the attributes. I think Mergen’s skills from lv90-100 will cost like 150m each skill? (Which I dont think is practical)

Please share your inputs… thanks!

Rank 1 skills I barely place any enhance, maybe around 50-70, except for heal and cure which I max out. Ranks 2-5 I go with 50-90 depending on how useful they are. If they’re in my main rotation like double slash, moulinet, and crown for doppel-nobi, I put around 80-90. Otherwise, fillers like cartar stroke I just put 50-70. Useful rank 7 skills right now like Mastema and Pole of Agony I leave at 80 since it gets pretty steep going from 80 to 90. Ranks 8 and 9 I only have at 60-70 depending on the skill. Like I put 70 on fanatic illusion while immolation only has 60. I plan on enhancing them further eventually but for now they’re doing okay.

For low rank, if it’s an useful skill I max it. For higher ranks I stop at 80 in general.

Lv50 is good if you are initially spreading your attribute points among your damage skills, then you focus on leveling the skills you use/like the most.

Yeah I am thinking of maxing enhance attributes for lower ranks as they are pretty cheap. As for, say my Falconer skills, level 80 seems doable and I am almost finished with it. As for Mergen ones probably around 60-70 sounds to be the sweet spot (for now)

@Hachigatsu yes I think that lv80 looks to be an attainable goal and most likely that is what I will do in the future

@Anarth hi, yes pretty much I have every dmg skill atleast at lv60 I think so I was wondering at what point does investing in it becomes “unadvisable” or impractical…

Since you appear to be somewhat wealthy , let me ask you a question. Do you think that spending 1 million silver (1000 points) for 1 level is worth it?

At R8 all damage skill attributes start to cost 1m+ past lv60.
R7 past lv73ish
R6 past lv75.

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Depends really on the skill. Very very low skill factor skills of 5 hits and below = stop at 70-75.
Very high skill factor on rank 8 and above = 50-55 cuz of damage cap.
Skills I use all the time. 85-100.
Depends really how you like your char.

Also factors involved that determine how much you want to invest on them: Aoe attack ratio, fixed number of targets, skill range, practical use.

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It’s easy:

Low CD DPS skills (i.e. skills with 10 seconds or less CD time): level 100
Burst skills: level 80
Utility skills: level 60

Anything aside from that depends on your funds and skillevels (don’t fuel more than level 60 for skills that only have a skilllevel ratio [level:max level] below 60%).

I’ve maxed Heal,Cure,Effigy&Damballa [basically all real damage skills I have on my main] while I left Merkabah at 70 [spending 11000 points for 5% more low-tier damage isn’t rewarding] because I had enough attribute points from Halloween - & Monster Tamer event.
Otherwise Damballa probably would’ve been stuck at 80 together with Cure.

Don’t overspend,though, skills that have over 35 seconds CD time are not worth that much [i.e. level 80]investment even with burst capabilities, it’s better to spend more on Rank 1-5 skills as they’re “cheap” to max and more readily available to deal damage (they usually have lower CD times and more overheats).

You can also thin your requirement to spend more attribute points on a single skill by spreading out your skillpoints more, allowing you to have more damage skills which will usually deal more damage even at low levels than the additional damage of attributes can add to a certain skill.

use tos.neet to calculate, the costs should be almost doubling each 10 points, and are based on what “rank” the skill should be unlocked.

This means that, with the same money needed to take Hovering to 80, you can take both pheasant and hovering to 70.
I’m a falconeer.

Same ■■■■ for bullet marker 1, you can take one skill to 90 or FOUR to 70 with the same money.

plebz leik mi usually at an min of 60 and an max of 80 depending on usage ‘w’/

Can you freaking type like a normal human being ? It’s one thing to have poor English but another thing to type like an idiot ero roleplaying 24/7.

On topic : 50 all around. From there on the price grows exponentially and isn’t worth imo.

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Double Punch.

Level 100 or reroll.

but ees de other wei arouwnde fer mi ; w ;

typing like this is closer to roleplay

anyhu 60 is still an feasible upgrade/price

Thanks for all the replies!

On topic as well, anyone knows how the +% dmg works? Like say a level 60 enhance translates to +30% dmg, which means exactly what? Is it a factor before or after all the dmg calculation?

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nao dat i dunno but 10 level gaps maeks noticeabel resolt

It’s applied to the dmg scaling, e.g., a skill with 100% damage will have a 130% mod if you lvl up its enhance dmg attribute to lvl 60. Also, the tooltip shows the scaling increased by that attribute.

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So that is why if the skill has a natural high skill factor %, it is not worth leveling attribute too high and if it has a low skill factor, enhance attribute makes it noticeable better…

Thank you!

You misunderstood.
With enhance 60, a 100% skill becomes 130% and a 1000% skill becomes 1300%. It’s a % increase on the base value and is automatically displayed on skills.

Oh. Holy crap! That makes it even better if the skill has a high skill factor then as it does the percentage after the dmg calculation!

Thanks!!

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