Just a few thoughts about Attributes, based on what is currently in the game.
Change “Attributes” to a different naming scheme.
This one is pretty simple. Calling them “Attributes” does not properly convey what they are or what they do. In most RPGs/MMOs, Attributes are Stat Points (STR, DEX, etc). From beta alone I had a lot of confusing conversations with friends and strangers trying to clarify that I meant Attributes and not Stat Points. My suggestion would be to call them Masteries. This is a more familiar term for many, the name alone conveys exactly what Attributes currently do. Through Mastery you learn how to make your skills do more damage, have extra effects, be capable of using a new weapon, etc. It also thoroughly separates itself from Stat Points. Many other naming conventions work, too.
Allow players to adjust Attribute Level as well as turn them on and off.
Currently, some Attributes are able to be toggled. This is great! I’d love to take this a step further though. To begin with, all Attributes should have the option to toggle. Further, all with more than one level should have the option to change the level.
The Attribute “Gungo Ho: Enhance” tackles both of the problems I have with the way things are currently. First, it can’t be toggled off. There seems to be no rhyme or reason to which Attributes can and cannot be toggled. Something that gives an ability bonus stats with no downside can be turned off, but something that gives a detrimental effect alongside it’s beneficial effect is forced on? Strange. Secondly, even if you can toggle it, I’d rather have the option to change what level of the Attribute I have active. Assume I have it maxed out, it would increase my Attack by 50 but decrease my Defense by 50. It would be nice if I could change the active level to say, 25, so I can still get 25 Attack but I only lose 25 Defense. There are plenty of other skills with similar effects, like scaling knockback – you might want to knockback further or nearer depending on the situation.
More Attributes!
The game is still in early stages, so I’m sure there will be more later, but I’d still like to urge more special Attributes! Some classes have a slew of great attributes that completely change how skills work, while others just have +Damage.
