So, since we’re going to be getting an attack speed buff shortly. I was thinking about the attack speed of monsters in the field.
Isn’t it lacking variety? Everything pretty much attacks at the same speed.
Not only that, but mobs have a particularly huge wind-up time while they swing their weapon, a solid 1-2 seconds. It’s incredibly long.
I honestly feel like this contributes to a lot of the stale-ness people often discuss for travelling the game. Every physical monster is the same, huge easy to dodge wind-up. Every magical monster is the same. Every Archer is the same.
There are some that use different skills, like Spiral Arrow, stuns, freezes or sleeps. These are a little bit more interesting and I think most of the playerbase agree that these are some of the most memorable mobs in the game. Yes there is a bit of frustration there, but I think the memorable mobs are better than the completely unmemorable mobs.
So. Attack speed and some other monster changes perhaps? Just attack speed of many mobs changing to a variety of different speeds would make a lot of the game feel more interesting/different.
Other (polite) suggestions?
