Tree of Savior Forum

Attack Properties (Slash, Strike, Pierce, Magic)

I’ll mention that I absolutely love this type of rock-paper-scissor system where you need to pay attention to your skills and attacks to know what does most and what does least damage.

A few things that I think would benefit the system, and even reduce the apparent OP’ness that Swordsmen have early on:

  1. Make more enemies weak to differing types.
    So far, a good 80~90% of the monster’s I’ve fought are weak to Slash type attacks. This makes Swordsmen able to take out plenty of enemies very easily as their basic attack is of the Slash type. Bringing more variety to mob types, like making more mobs weak to Pierce would consideribly help out Archers. And just, please, give Archer’s auto-attack Pierce. No property is depressing.

  2. The damage increase needs to be toned down. Things weak to strike are murdered by Strike attacks, things weak to slash get destroyed by Slash attacks. It should be a bonus, but not something that makes you kill things 100 times faster.

  3. Display the enemy’s defensive type in a little icon next to their HP bar, adding an option to toggle the icon on or off in the settings. Make it easier for players to determine what armor type an enemy is. Better yet, until you attack an enemy with the type it’s weak against, make the icon display a question mark. More exploration stuff!

  4. Have different weapon types of the same attack type (Say, 1H Sword vs 2H sword, which are both slash) add a differing amount of bonus damage. Likewise, change the penalty for hitting enemies strong to the attack type, depending on the weapon used. Even weapons of the same type could give specific bonuses to an enemy type. How about a bow that deals more damage to plate enemies than another bow would?

More ideas are welcome. So much could be done with this system really!

5 Likes

Number 3 is Great! (30 characters)

Maybe this could be an attribute added to the Oracle class? The entire circle is built around expunging details from enemies, and it would be a bonus to have this type of knowledge when fighting against bosses (or even planning future raids so that you have multiple weapons of varying types!)

Actually, based on the research that I’ve done, Archers use a gimmick that I will hear on refer to as Missile typed damage. This damage type is more of a hindrance than a buff as they get damage penalties on Medium and Large monsters and the only way to completely remove these penalties is to have a +10 weapon.

I’m suggesting that IMC nerfs these damage penalties so that you only need a +5 weapon to negate them and if possible make missile attacks in general deal bonus damage on fliers so the tree has a niche like how Wizards deal bonus damage on Ghosts. The 2H Bow Mastery can be changed to something else and off course their skills with be adjusted accordingly.

It’s a better solution than making them all pierce as its a heavily resisted type early on and too common of a weakness after a while.

This might be a future attribute or skill for Oracle