Tree of Savior Forum

At least one rank 7 class from each branch should have the ability to create a guild

The idea is simple and straight forward. I honestly don’t see the downside of adding 3 more classes at rank 7 for Clerics, wizards, and archers that have the same abilities as a templar. Templar skills are guild/tower focused skills anyways so it wouldn’t break anything.

The benefit of this would be, you will still be able to enjoy the other 3 classes and still be able to start a guild.

Unless of course, it is IMC’s intention to gate guild creations behind templars, which does has its reasons. Then the 30 player limit is just down right laughable.

Solutions:

  1. Add a rank 7 class for wiz/clearic/arch for guild creation.

  2. Increase the limit on guild members.

  3. Implement an alliance system where multiple guilds can join forces.

13 Likes

got my like. it allways felt wrong for me that i have to make a swordman class to create a guild and i hope they will add it for other classes in the future.

Add a rank 7 class for wiz/clearic/arch for guild creation.<
No
Increase the limit on guild members.
Yes
Implement an alliance system where multiple guilds can join forces.
Yes

7 Likes

I agree with this. It doesnt make much sense to limit [Templar] to swordsmen when literally all the abilities of the class are guild related.

Why force guildleaders to be swordsmen?

I really hope they do this, but they give those Archers/Wizards/Clerics no guild buffing/support skills. This way all there will be tons of awful guild leaders who HAD to be guild leaders but STILL wouldn’t roll Templar, and we can laugh at all those guilds. You know there would be plenty, and their guilds would be terrible.

1 Like

The reason why they locked guild master to swordsman is because of full scale GvG wars.

The guild leader is supposed to be the tankiest therefore, the swordsman class suited the role best… is what the devs were wanting anyway.

Though honestly I think the templar should be a universal class.

I honestly do not see the reason behind this sarcastic comment. At least provide ONE good reason why it would be terrible for the game if the remaining 3 classes have the ability to create a guild at rank 7

I’d say make Templar a r7 free-for-all class, and give Swordsman an extra class to fill up rank 7.

Centurion comes to mind.

1 Like

It would make sense if swordsmen are good pvp classes and they can hold well on the front lines, truth is, magic damage just downright destroy the swordsmen class right now and templars do not have the skills to add any sorts of advantages or utilities to the battle field.

Personally I wouldn’t bring my templar (if I have one) to gvgs if I have the choice.

It wasn’t sarcastic at all. I REALLY do hope they do this. It would allow all the whiny kids who just have to be a guild leader for whatever reason but refuse to go the class designed for it to get their guilds. Those guilds would be bad though, just like the self-centered players who formed them. [quote=“kingferlife, post:7, topic:226170”]
At least provide ONE good reason why it would be terrible for the game if the remaining 3 classes have the ability to create a guild at rank 7
[/quote]

Because IMC didn’t design the game that way. They want to bring back a lot of old ideals from old MMORPGs and this is apparent. Explain to me why every character has to be able to make guilds again?

You don’t want to play a Templar? Then you don’t get to make a guild. You want to make a guild? You play a Templar. Simple.

What if Templars are sad because they don’t get the snipe skill. Should they get that too? No. Every class has their specialty. Sometimes you can’t get everything you want.

3 Likes

Yes to both of these.

I’d rather not see either of these happen. I had a 400+ member guild on ArcheAge and STILL the entire server turned into just 2 major alliances fighting each other. It was just stupid.

Personally i wouldn’t like to see anything proposed in this thread, classes should remain unique.

2 Likes

Ya but things like snipe is a combat skill. That’s different. We’re talking about a game feature here that makes little sense to be class-based.

If anything, maybe they didn’t want it to be like RO where all the guild leaders were stalkers and champs because it was the optimal class. That’s why they want it to be templar and force everyone to be sub-optimal, but at least everyone is equal. Then there won’t be like 100 scout guild-leaders.

Note that I don’t necessarily agree with this line of reasoning, but I’m just raising it as a possibility of what they might have had in mind.

Never played archeage, mostly because I heard so many times about it being a good game turned p2w abomination. I can see the potential for things to blow up without any upper limits, so an alliance system is questionable.

As for the 35 member guild limit: with only a single guild permitted per lodge, class restricted creation, and rank restricted creation on top of that theres no question in my mind that this needs to change.

It’s only a good thing creating a guild needs dedication. There’s multiple character slots too, so everyone can still create a guild and enjoy playing other classes so this requirement is nothing too harsh.

…and GvG isn’t combat based? [quote=“elysium, post:14, topic:226170”]
That’s why they want it to be templar and force everyone to be sub-optimal, but at least everyone is equal.
[/quote]

Also the ridiculous HP pool of Swordsman might have something to do with that. [quote=“elysium, post:14, topic:226170”]
Note that I don’t necessarily agree with this line of reasoning, but I’m just raising it as a possibility of what they might have had in mind.
[/quote]

A major theme in ToS is returning to old school MMORPG ideals. This is what draws a lot of us mature gamers back into it. This is just one more example of it.

Indeed. The game started off alright, but turned into a pay-to-win fest fairly quickly. That and exploiters ruined what could have been an amazing game. I still had a great time though.

Why does the guild member limit have to be so high though? 35 is plenty, considering that is unique players, not just characters.

Guilds can engage in combat yes, but guilds as a whole is a game feature. Wouldn’t you be alarmed, for instance, if the following game features were confined to a class?

  • Ability to create Party
  • Ability to sell Items
  • Ability to use Shout Chat

See where I’m going? Ability to create guild should be a feature available to players regardless of their class. If you’re worried about ‘dedication’ then you can put a level + silver requirement (which is what R7 + 1m basically is atm)

No comment - I don’t agree nor disagree with this. If this is what the developers had in mind, I guess it’s fine/meh. It just seems like a very unremarkable reason for something important like a game feature.

In my opnion we should have 6 types of guilds that can complement each other.

1 Like

Lineage would disagree, and is one of the most influential MMORPGs of all time.