Tree of Savior Forum

Asking for Viable Earth Tower compositions Suggestions

Some Friends started to play that with me , and i wanna know viable compositions for earth tower content im making a murmillo , dont i don’t think he has any viability on ET and i wanna to make another class with this
purpose, can you guys tell what classes and partys are viable on ET ?

Thank you in advance. (sorry for my poor english)

I think Murmillo is actually pretty ET-viable now. What’s your specific build?

IMO the rebalance made a lot more classes capable of doing ET, at least for Lolo and earlier parts of Solmiki. The biggest barriers were always the DPS checks, and now everyone is a lot more even on DPS.

Im gonna copy my comment from Reddit so i can have it on forum format and also can link it around.

Since the rebalance patch ET has become way more accessible than before, i believe the lineups could go as follow:

Basic Support Circles

  • A build that includes Cryo3
  • A build that includes Chrono3 that can be also the same Cryo3.
  • A build that includes at least one Priest circle for resurrection.

Convenience Support Circles

  • A build that includes Taoist
  • A build that includes Diev2-3 and Miko
  • A build that includes skills to focus on boosting your core dps. (Dragoon2, Falconer, Necromancer, Appraiser, Thauma)

Core DPS

  • Depending on skill rotations available, a class build that is able to sustain dps with the lowest downtime as possible on a moderate to big AoE.
  • Availability of certain circles would also depend on the power of the core dps members.

  • If the core dps members are still undergeared its possible to run with minimum support amount of members.
  • 1x Cleric2Priest1-2 + 1x Cryo3Chrono3 will be able to allow for a 3 man core dps group for example, on this case you would be redistributing the task of dps output on 3 members instead of 1 or 2, but putting a heavier role on the supports to keep them alive or allow proper set up for their skills.
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My ACTUAL Build is Pel c3 > Hop c3 > Murmillo , but im accepting suggestions

IMO you really want Rodelero3.

He doesnt need Rode3 at all.

@CasualGamer @SlyGoat
I’m very undecided about this , rodelero or hoplite , i actually picked hoplite because the great amount of block finestra gives and because the AOE of the spear throw , rodelero have skills aoe to maintain aggro after swash buckling ?

Pelt3, Rode3, Murm here.

Rodelero offers some CC and synergy with murmillo. But you need a high AoE ratio to make use of the CC in ET. The casis crista attributes for rodel gives a nice damage increase but it’s pricy. High Kick and Slithering strike debuffs aren’t as big as before mainly because they add into the casis crista increase damage attributes instead of factoring the end damage, but they work fine paired with a Inquisitor’s Breaking Wheel + God Smash or with Scuttum Hit. Slithering strike debuff will be removed in the future, but still, slithering provides 10 seconds immunity agaisn’t all magic attacks, which is always nice when everything goes south.

Besides that I can say that Targe Smash is your strongest skill but only when paired with a Cryo3.

I believe Hop should be fine, with rode I really need to stick to a 5 hammer to compensate the lack of AoE ratio and taht drops my dps and with hop you can stick to finestra and a Spear with AoE ratio instead.

Why not? High Kick is a considerable damage boost, Rodelero skills hit pretty hard with Murm attributes, and in addition Monks are now much stronger so you potentially have another strike damage DPS to benefit from High Kick. What does Hoplite provide in comparison to that, solely Finestra?

Our group that is currently farming 30f:

Tank: Pelt3/Murm
Core DPS: Sapper3/Falconer3, Cleric2/Sahdu3/PD2
Support DPS: Priest3/Chap/Inquis
Support: Cryo3/Chrono3/Sage

i think he’s just being sarcastic lol.

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