Tree of Savior Forum

Ask a 280 Fletcher! (Q&A)

Here. http://www.tosbase.com/tools/skill-simulator/build/pqn0sgd34x/.

As @Mindy said, I’m helping out Fletcher questions. A lot of the info we’re posting we’ve come to an agreement on after our own testing and discussing. Below is my personal Fletcher guide, complete with math to back up the logic behind my decisions.

TL;DR: http://www.tosbase.com/tools/skill-simulator/build/y91ta3ge34/ 1:1 str/dex stat distribution, 60 points in con, adding in increments of 5 as you need. Equipment doesn’t matter until 120/170, just use what you can find. I used all white gear and it does just fine since buying expensive gear will give you a minimal increase in DPS. You’re better off spending that money on attributes. Priority attributes are Leather Mastery, Swift Step mastery for 25% crit rate at A2. Steady Aim mastery and Barrage up to 30/50 for Ranger. Crossfire up to 30, DMA up to 30, for Fletcher. Magic Arrow as soon as you have access to it is your top, top priority, get it to 50 immediately, it is your bread and butter skill. Take none of the skill modifiers, just damage attributes. TOS doesn’t list it in game, but all skill modifying attributes either add SP cost or CD. Eg Magic Arrow silence adds 9 sec cd, but isn’t explicitly listed in game. Most are useless anyway.

Barbed arrow is useless in late game because all grinding is done with AOE skills, so Barbed will just be your cleanup skill for mobs that the party didn’t finish. Most mobs past a certain point are plate or leather anyway, so your other AOE skills like Barrage, Xfire, and Magic Arrow are more useful. Don’t question divine machine, it’s useful later in game as your role as a high single target DPS for world bosses and other pve content.*

*addendum to this. I’ve been corrected here as well in that Barbed is a fake multi-hit skill, and not a true multi-hit skill like I had thought. It works as described by @FLoki

Barbed arrow is a fake multi hit skill with 0% / 100% / 200 % / 300% mod, depending on the enemy armor. This skill only really hit ONE time, the visual 3 or 2 hits are just… fluff. You can get blessing bonus damage 3x (if cloth armor), Im not sure why tho.

Regarding auto attacks- stop using them. Fletchers are skill spammers, not auto attackers, and none of our skills benefit from Cafrisun, so change out of it and stop auto attacking. Pick either Oblique Shot or Critical Shot and spam that instead using auto attacks. They both have 0 cd, low SP cost, higher dmg, and most importantly, longer range, than auto attacks. I personally use Oblique Shot with attribute level 70 even now at 280, just strolling through maps spamming it, critting for 6k+, only using Ranger/Fletcher skills when mobs have more HP than I can do with Oblique.*

*addendum to this thought. Don’t ENTIRELY rely on Oblique, just as a replacement to auto-attacks/filler. Your main skills are still Barrage and Multi-shot until you get access to Fletcher skills like Crossfire/Magic Arrow. Oblique is filler ONLY, and to replace auto-attacks.

I back my 1:1 Str/Dex stat distribution with this spreadsheet, which assumes level 280, rank 7, factoring in average mob crit resist. With a 1:1 stat distribution, you achieve the maximum average damage of any other stat distributions, save for full dex, which doesn’t outdamage 1:1 until skill base dmg 3500. For things like magic arrow, that’s unachievable, so 1:1 is superior to all. For any of you following that trash Fletcher build on Tosbase, stop. It’s terrible, filled with misinformation, and should be taken down to avoid misleading players.

To be edited as I refine/form more coherent thoughts. Also, if you have further questions I haven’t addressed yet, tag me or join the Discord channel linked above for immediate response.

3 Likes

Are you sure about barbed arrow? I’m at lvl 225 and I absolutely love this skill o.o
I can spam it without delays like ppl saying and the damage is amazing =o

You’re 225, so I imagine you’ve hit Alemeth by now. At 230, you’ll be grinding Evac. You will be encountering 100k+ hp mobs in large groups, in which case you should be using Barrage, Crossfire, and Magic Arrow to take care of them. Why use Barbed for one when you can hit groups of 10+ with AOE skills? I use it only for finishing off solo mobs that didn’t die to the AOE, but it’s useless for grinding otherwise. The same will apply to Storage and Maven after that. For hitting individual mobs? It’s fine. For groups? Use AOE skills.

In regards to worldbossing, most are either leather or plate like I said, and nowhere in your skill rotation does Barbed belong. In my personal experience after hunting hundreds of WBs, you’re not getting much time to use Crossfire/Barbed much anyway. Magic arrow is on a 5 sec cd, so the rotation is Steady Aim, Broad, Magic Arrow, 2x Barrage, Magic Arrow, Barrage, Broadhead, Divine Machine, Spiral Arrow x2, Magic Arrow, repeat ad infinitum. Nowhere in normal boss rotations is there room for either Barbed or Crossfire.

2 Likes

Mind if I ask some questions?
1- My build status is 1:1 str/dex and actually I’m using double sissels, wich bracelets are the best setup? Double sissels, double gladiators or 1 sissel and 1 gladiator?

2- The bleeding of broadhead skill can increase by lvling the nv and attribute?

3- About the best crossbow with a 1:1 build, wich crossbow is better? Catacombs or Karacha ?

4- About the best bow, what do you think about the Khasti bow, it looks better then maga bow when crit and the cost is really cheap. Personally I use bows only for flying mobs, but i see everyday ppl talking about skills of fletcher is better with bow, but i made a test by my own and i still hitting more with my crossbow + manamana in ground mobs…

BTW english is not my primary language, sorry for the mistakes.

How the consecutive hits work are 100% first hit, 50% 2nd hit, 33% third hit for 188% total dmg on cloth instead of 3x 100% hits like you’d expect.

Are you sure about this? Because unless I’m misunderstanding something, I get the full 3x hits worth of damage if I add up the numbers. It just happens to be unevenly distributed visually when you hit something that is not plate.

For example, if you hit a plate enemy you can deal a single line of 10k damage. If you hit a leather enemy, you will hit two lines that add up to ~20k damage but it might be divided as 13k and 7k giving the impression that the second line is weaker. If you hit a cloth enemy, you can hit three lines that add up to ~30k damage but it will be divided so that the first line will look something like 16k, the second line something like 9k, and the third line 5k.

You’re still dealing all the damage you’re supposed to.

1 Like

You are right.

Barbed arrow is a fake multi hit skill with 0% / 100% / 200 % / 300% mod, depending on the enemy armor. This skill only really hit ONE time, the visual 3 or 2 hits are just… fluff. You can get blessing bonus damage 3x (if cloth armor), Im not sure why tho.

Miiindy, roxona plate or leather??

Only piece really necessary would be Leather gloves, rest of it not worth crafting since the money can be better spent on either weapons, accessories, or attribute levels. Part a certain point though you’ll want to have Plate mastery maxed and start using that, I’d say around 210 or 230 for Alemeth and Evac is when you’d want to start switching to plate, or at least have both on hand to switch between.

If you want Plate pieces, all you’d need are the boots and gloves. If you want Leather, all you need would be gloves and top. Rest can be white for 4 set bonus from mastery.

3 Likes

Mindy, have you ever attempted killing the Rexipher World Boss? I’ve heard that Fletchers have trouble hunting him because he just casts reflect damage and ends your life. Can’t really find any substantial info anywhere.

Orsha just did their server first Rex like a week ago. Klai does Rex regularly, at least a few guilds coordinate to do it when they can. It’s everyone that has trouble with Rex, not just Fletchers; there’s a reason why the fight takes roughly two hours. He has a reflect shield and SP drain that makes it difficult to fight him, so you’ll need a Kab and a few hundred SP pots. The reason why people say Fletchers have a hard time is because their main skill, Magic Arrow, is a DoT and can kill themselves, yes. But Rex, like all bosses, has an animation he uses before casting it, so there’s plenty of time to stop DPS’ing so you don’t kill yourself. Just gotta learn his patterns.

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yeah but, once the MA is on the ground you can’t just recall it.

That’s why I keep kearing Quarrel Shooters are more consistent for dealing damage than fletchers for Rexi, since they can stop their damage on a dime.

You know bosses have a set skill rotation and animations that they play beforehand and rotate through, right? You’d notice subtle changes in a boss that had millions of HP over the course of 2 hours, and it wouldn’t take you many deaths or a significant period of time for you to learn what that pattern looks like. Reflect shield rotation allows Fletchers to drop 2x Broad and 3x Magic Arrows in the time it’s down, plus whatever filler you can manage in between, which is still significantly more than a Musk build can achieve in terms of burst dmg, assuming the Magic Arrow attribute level of the Fletcher is high enough. Which it should almost always be.

Thats not true.

I can link you 3 or 4 videos with players OHKO ground mobs lvl 270+ just with barbed arrow.

My personal opinion when the intent of most Fletchers is worldbossing. The skill maxed out at 15 with lvl 50+ attributes will for sure one shot cloth mobs around that level, and do a significant amount to leather mobs. But when the intent is to grind to 280, grinding is all about AOE, using Barbed as a clean-up skill. Even in WB rotations it has no place since most bosses are plate/leather and there’s hardly enough time to manage all cds with main DPS skills for optimal dmg. Barbed just doesn’t belong in rotation.

When I say Barbed is useless, I say that relevant to the intent of the player with the scope of the whole game in mind. Where in ET, god forbid someone lets a Fletcher into ET, will it be using Barbed when there’s 15 400k hp mobs running around that can melt you, when you have things like Barrage/Xfire/Magic Arrow at your disposal? Not to say that it can’t hurt regular mobs for a ton, but do you really want to be whittling down one at a time instead of all of them at once? Same with grinding through Storage/Maven, Barbed is a clean-up skill. I’m not telling you you’re wrong, because it serves its purpose well, but compared to the utility of the other skills you could be putting points into instead, it’s relatively useless.

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Sorry I missed this. 2x Glad Bands would be your best bet for sure.

The bleed of Broad increases with level, but the attribute only increases the initial hit damage.

Best Xbow would be Catashooter or Isbality, for worldbossing.

Khasti bow is a solid budget option, but I personally prefer the Maga bow for hp and extra AOE attack ratio. But if you’re on a budget, Khasti is still perfectly good. If you already have a manamana, then you only need an Isbality or Catashooter and it will far increase your DPS as opposed to a Khasti.

No worries about your English, your English is fine. You speak well; I didn’t even notice the difference.

1 Like

How about A1>R1>Sap2>F3 or even F2>Rogue1? Either way I plan on completing the build on rank 8.

it increases the bleed ticks too.

You dont have to max barbed if you dont want, but calling it useless is… not right.

It does nothing to any fletcher skill.

hugs.

1 Like

Didn’t care enough to test that or not since all my money’s been going into Magic Arrow lol. But I’m humble enough to accept when I’m wrong. As for Barbed, when the main intent of all Fletchers is to WB, it’s useless in that regard. Same for grinding. Maybe useless isn’t right then. Not optimal? If that’s what you’d prefer to make you feel better.

I notice a difference with Barrage and Crossfire with the additional AoE ratio, seeing as I have personal experience with that, but we can agree to disagree :]

Have innate aoe attack ratio of 4, so it works well, but thats a ranger skill.

It hits an unlimited number of targets ONE time per skill use (excluding burn damage from atribute) as long as they are in the aoe, so, it does not have any aoe attack ratio and gains nothing from extra aoe attack ratio.