What I’m really asking is, if you’d rather have skills like critical shot in your rotation then there has to be something inherently bad in crossfire/ barbed when it comes to bossing that I’ve yet to understand.
On that note, I do not have a fletcher yet and that is why I am trying hard to understand the class. So I’d like your honest opinion on the skills and if you don’t use them - what made it so and overall reasoning if you don’t mind.
edit: wait what? Dps loss? I’m confused as hell now. Does the skill take so long to use that it nets a dps loss?
Oh-oh god, you’re not a fletcher yet so you don’t know about the dreaded fletcher skill delay. So more often than not depending on what day it is, there’s a good 1-2 second delay when casting Fletcher skills that locks you in animation before the attack even comes out. This is a known issue that isn’t directly related to network latency, but a game mechanic bug. Is IMC working on it? Who knows.
Anyways, Bodkin’s base damage isn’t anything worth spending the points to max it to have a big impact on the fight. Pushing out your high DPS skills while steady aim is active will already run you extremely close to keeping magic arrow uptime at 100%. Maxing bodkin just isn’t worth it since the 1-2 seconds of delay during cast, you could have pushed out 3 barrages, or 2 spiral arrows, or 2-3 crit shots.
People may argue my usage of crit shot as a filler but it’s worked for me and I hold boss aggro / top DPS on most all world bosses. As for not using barbed, as much as I do like barbed, the rate at which you can push out barbed arrows just isn’t nearly as high as crit shot for me, I can put out 3 crit shots in the time it takes to use one barbed, plus barbed locks you in a spot (fletcher issue) for an extended duration while critical shot allows you mobility while shooting.
Leveling and end game bossing for me, I used a skill reset since I had barbed maxed instead of broadhead for leveling. I would highly recommend maxing crossfire / magic arrow for leveling purposes, you can choose either barbed/broadhead as they will both be beneficial for leveling.
I’m not talking about it’s base damage, the amount of defence bodkin decreases scales with level. It’s damage counterpart is unimportant, unless the duration of decreased defence is simply amazingly low thus bad.
I’ve heard a bit about fletcher issues with that but it seems magic arrow is worth it by itself either way. Is the bug only happening in our version when it comes to the delay or also on the ktos version?
Spiral arrows, barrages have cd so you can potentially use bodkin -> steady aim -> magic arrow -> 3 barrages -> 2 spiral -> magic arrow -> ??? and get it’s benefit on those skills. Unless its a low duration at which point meeeeh.
I’m not going to argue crit shot, I understand the notion and reasoning behind it. I guess thats why people propose archer 3 rather then ranger 3, because multishot is a better filler then ranger skills are if what you are saying about fletcher is the case.
And well, getting top DPS let’s face it - that magic arrow attribute at 100 might have something to do with it ^^ in comparison to that one’s damage, I think the rest of the choices is realistically insignificant
I really need to find that spreadsheet that has the calculations for bodkin and how it factors into DPS rotations, I’ll post it when I have time to find it, it’s a great read.
I understand where you are going with the bodkin argument, and it makes sense when thought about rationally. Which is why I still need to find you that spreadsheet since it solidifies the argument as to why it isn’t worth it to take beyond the 1 skill point for removal of reflect shield.
And yeah the attribute levels are the final multiplier in the damage equation so upping them is going to be your key to success when it comes to doing the highest levels of DPS.
I do agree that rational thinking doesn’t always reflect the reality when it comes to wonky games mechanic ^^ I’d love to have a look at that spreadsheet if you manage to find it, thanks for the help regardless!
On that note, I’m thinking about different combinations of classes prior to fletcher to maximize the boss killing capacity.
Well, obviously the strongest skill IS magic arrow and it buffed by steady aim. While +10% or +20% does not seem much, but when a magic arrow can net over 400k on a 5 second cooldown ( possibly more if your name is @Mindy and you have 100 in the attribute ), that buff to damage is going to increase as we get stronger.
At the same time we have skills like swift step to look into, and when it comes to bossing as has been said before, we do need the fillers.
So a couple of things.
Archer 3 hunter 1 - why is nobody even remotely considering this option? Hunter 1 provides +40% critical chance, and an additional +100% damage vs flying mobs. Honestly, can anything else compare? Even with pets being super wonky and what not, on top of that we get a bleeding from snatching.
Edit: nvm it’s not vs flying mobs, it’s against slashing and strike, so we lose out on our bonus. Oh well, +40% critical chance stands.Opinions?
Archer 2 sapper 2 is quite an easy choice aswell if nothing else for that broom trap / stockades.
Im not a hunter player but looks like coursing (hunter skill) doesnt work on bosses…
Barbed arrow is such a strong skill late game so its the best filler, or mob killer:
Dunno if it works on bosses. Also, note that the pet AI loves traps…
This one can be pretty good!
Still, after playing one Fletcher and watching kots players I allways said this:
You dont have time to use “151984568” skills without losing some magic arrow damage.
You can see the same kots player boss gameplay here:
Sometimes she just let magic arrow on cd, same for barrage. You can see how she has some hard time just with a few skills on rotation.
When it comes to first video, I don’t see the 1 second delay/root after using a skill that everyone is talkin about. It is ktos, is it different here? Yes, we will get ktos patches eventually so maybe it’s an irrelevant question, but as is everyone is using fillers cause of the animation delay happening it seems.
When it comes to the second vid, well let’s be honest here. Reason for magic arrow not being used properly there is in good portion due to multishot’s charging time, because it’s hard to put that in while evading a mob and keeping a tab on magic arrow. Traps you just throw down and don’t care about though, in that sense they don’t eat your time like the other skills in your rotation do. Realistically, if they ever fix being stuck in fletcher animation after 0cd skills, having skills you can just throw down will increase your overall dps. At least in theory.
That’s true, hunter skills might not work on bosses. Other then that, any world boss aoe skill will most likely kill them and disable the skill and thus the +40% critical chance. I mean, we can invest a lot of money into our pets so they virtually Can’t be killed and then keep the critical chance and as a world boss killer you do have a lot of money circulating through your character. I will head to some hunter topics to check on the usability of circle 1 hunter for world bossing to get some more information on that.
Thanks for your input though, now I have even more questions I need answered
Here I have some lag and some delay on skills, but its not the end of the world…
I got your point.
But is all about gameplay / playstyle:
Lets say, you are a archer c2 >sapper c2> fletcher c2 or c3. Now you go in and start with magic arrow. Nice. You do your rotation with a nice dps. Thats theory.
What may happen in actual gameplay:
When you put down your trap, you MUST jump to cancel its animation, or you will be stuck in for 1 sec. Sometimes you can do it, sometimes dont. If you fail on this you lose 1 sec. Lets say magic arrow going off CD rigth in this one sec. So, now, You are losing one sec damage on magic arrow.
Going on, you use Broom Trap and magic arrow. Nice… Now the boss start to move and go off range from both skills. Now you are losing both Broom Trap and magic arrow damage. 40 sec CD on the trap, 5 on magic arrow, at least you can cast magic arrow again…
My point is, in theory dps> all. Just that. But sometimes you will miss stuff, like not using swift step cuz you are too afraid of dying and running from the boss.
Well, we don’t play this game by ourselves. Many times in later levels you will have a chrono to reset those cooldowns for you.
And even if the boss moves, its not the end of the world. The person who the boss moved to just needs to move and guide him right back into the effects. It’s called being a good tank. Even if you’re not a swordie.
Theory is one thing, experience is another. And losing out on a second of magic arrow cooldown actually has no drawbacks, because to realize the 25 hits on a lvl 10 magic arrow it is going to be 6.25 seconds.
I do get your points though. I will get back to you if I do learn anything about coursing.
Edit: Wait, does bringing a mob out of the air make it non-flying anymore? Does it change the mob’s inate attribute?
Hi, I’ve thought about this build too. Alternatively, what do you think of dropping Archer 2 and putting in ranger? It basically comes down to +25% crit rate vs. barrage
So… I’m lvl 245 and my dmg is pretty bad I give 3k crit and 2k regular dmg to blue candle mob lvl 232 leather armor in evac. im using catacombs xbow and karacha dagger. my stats are 195str 35con 225dex.
How can i improve my dmg?
thx for help