Tree of Savior Forum

Armor mastery: why leather 3 effekt but cloth & plate only 1?

I think it time for buf cloth mastery and plate mastery to have multiple effekt like leather mastery.

exemple

new cloth armor mastery

when 4 cloth armor piece equipped

reduce magic damage taken by 15%
increase base movement speed by 20% (+6)
increase maximum movement speed by 10% (so maximum is 63 without token, 66 with token)

since fokus of cloth is lightweight, cloth should allow faster move on map.

new plate armor mastery

when 4 plate armor piece equipped

reduce physikal damage taken by 15%
decrease stamina consumption when run by 50% (by doubling time to consume stamina from 0.5 second to 1 second)
allow to continue sprint when hit by enemy,
maybe give chance (20%) to negate knockback/knockdown also while sprint active

since fokus of plate is sturdy, enables to run farther with trained body and not get stagger when hit while in sprint

4 Likes

I agree that cloth/plate are lackluster now and also IMC didn’t give us the option to change which is quite unfair.

The cloth suggestion is fine but the plate is pretty shitty(unless u are a swordman, because other classes are difficult to sprint. Also mounted classes cannot sprint). Maybe removing the running part would be fine.

3 Likes

other option could be

new plate armor mastery

when 4 plate armor piece equipped

reduce physikal damage taken by 15%
increase block cap by 10% (so 60% block max chance)
active block make immune to knockdown/knockback effect

but problem is that few class can make use of block as shield is required (few exemption like enchant earth allow 2hand/subweapon block)

would probably be fine as IMC plan to make Plate mostly for sword and cleric

1 Like

another way is that you can activate block without shield but only provide maximum of 20% chance in proportion of your character’s block chance. seems fair enough since heavy armor should also block some damage.

I have different point of view regarding the Armor Mastery though.

Leather Armor Mastery
Increase Physical/Magic Damage for x%
Increase Accuracy by x%
Increase Critical Rate by x%

Cloth Armor Mastery
Increase Movement Speed by x
Increase Evasion by x%
Increase Healing by x%

Plate Armor Mastery
Increase Physical/Magic Defense by x%
Increase Threat by x%
Increase Critical Resistance by x%

And also putting the amount of pdef/mdef each armor to be same about flat amount, except for plate armors they get boosted pdef/mdef. I made this so people would have a better armor pickups toward the end game content. Who wouldn’t want to have those plate armor users can really aggro monsters/bosses? Who wouldn’t want to have nimble healers as well (in addition of some cloth armor ichors having nice defensive buffs).

2 Likes

This makes people can sort out the party composition better, also giving IMC a chance that Tree of Savior game is not just a “solo anything” MMORPG game.

it better to avoid more passive stat boost like def,evasion,healing (only useful for cleric anyway)
and better to improve action.

I think movement speed boost is great to get away from physikal damage (which is weakness of cloth set).
it reflects basic effect of leather set (which is 20% boost to crit rate and +10% crit cap increase)

for plate is hard, block cap increase can help reduce damage more if investing, but I dont think having more basic block would help with initial problem.
Plate user generaly want to engage in close fight, or at least take more hit (that supposed to be reason to choose plate over cloth and leather)

that why I think is beter to give ability to avoid knockback/knockdown with active block (which currently is useless) to use more often in active combat.

if you make it that way, you can choose between more mobility & ranged/aoe magic attack damage reduction (cloth), more stability & close combat damage reduction (plate) and more crit & damage boost (leather)

Block becomes nice buff after patch because it HALVES the damage you received, and I guess if Plate Armor gives more block buff people would try to exploit it.

Cloth Armor with evasion and movement speed becomes nice buffs as this patch makes Leather Armor as “damage dealer” user with those buffs. This way Cloth becomes usable and relevant into end-game content. Critical Resistance buff will make those users won’t be straight killed by some critical attacks as well (as Crit Resist is kinda underwhelming in this patch).

Leather Armor is good at it is, now with it getting stat increase like INT, SPR, Magic attack, and Magic critical attack. Now IMC has to balance those armors, and put it in proper party developing.

Immunity to knockback/knockdown will make Gazing Golem Card becomes useless, thus putting people just use cards like Biteregina/Rajapearl for more damage output.

why wouldnt people exploit here? evade nullifies damage, is stronger than block.

beter have more speed to move away actively to avoid damage. that way it cannot exploit stat growth but help the skilled player

same with active block. active block is cancel when attaked several time by enemy, which is why it need skill and timing to use for knockback/knockdown protection.

Gazing Golem is still useful because it provide stagger immunity, but with plate option, people who can live with occasional stagger can opt for a different card instead.

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