Tree of Savior Forum

Ardito x Hakkapelle

Yo saviors !

I’m opening this topic in order to discuss the lack of balancing between the classes above, but I will not extend to a long subject and only to a specific skill.

Ardito skill - Invasione - 3 charges - 15 seconds CD
Hakkapelle skill - Infinite Assault - 2 charges - 25 seconds CD

these two skills have move speed buffs, What’s the difference between them ? I explain.

Invasione give 10 seconds buff (10 more move speedy) and have 3 CHARGES and 15 SEC CD
Infinite assault give TWO SECONDS BUFF? ( 14 more move spedy) and have 2 Charges and 25 SEC CD.

Where is the balance? remembering that infinite assault is ultimate skill …

@edit
I forgot to comment on the Taglio skill, but we will not TILT

PLEASE IMC REMAKE HAKKAPELLE

That isn’t how you determine skill balance or class balance.

determined by the damage? check tos guru …
HAAHAHAHAH

Hackapell already have more mobility (specially if you consider mounted dash) than Ardito, who need to buy attribute for an extra 10s effect from a skill that you need to reuse very often.

That being said, there are other ways to justify how Hackapell need more care, one of them being lack of class synergy, considering how the whole Swordsman tree usually work. This single comparison of 2 individual skills will not sustain your point. Hackapell is good at movement and positioning, this doesn’t seem to be the problem of this class.

You should also compare Invasione and Invinite Assault areas, not solely their SFR.

err wut…? Wrong game bruh

The developers hate swordsman class as a whole.

How about pain barrier nerf?

  • Swordsman’s Pain Barrier: Knockdown immunity, 15s duration, 30 seconds cooldown.
  • Pied Pipe’s Marschierendeslied: Knockdown immunity to ALL party members, 60s duration, 60 cooldown.

Why a ranged dps class have a much better defensive skill than a class who supose to be a melee frontline tank? yeah…

Swordsman Is a base class and PP is an advanced class, the PP skill have limit in hit count Pain barrier not.

The problem still the same, a melee tank class without defensive skills and ranged dps classes with many defensive skills.

Because of that we have frontline tank mages with genbu armor or even frontline pied pipes/cannonners tanking, ccing and 1hitkoing the whole map from distance.

Thats sound like you seriously think archers are better than swordsmans in survivality? what game are you playing? O_O

Maybe you are not choosing the right classes to do what you want.

In massive gvg scenarios like GTW or Boruta, YES. A swordman can’t even move on a gvg because lack of defensive skills and melee range attacks lol Archers stay behind the tanks (mage/cleric tanks btw), do huge aoe damage on enemies, remove aoe defense with falcon, and buff all teamates with knockdown immunity or damage bonus.

ps: swordsman can barely overpass the aoe defense from the mouses the pied pipe have around their lol same occurs with the spirits of Warlock, making this other efective defensive line for this classes agains melee.

Have you actually ever played a Lancer? You know, that class that has the most mobility in the game, can dismount other players, has over 70% debuff resistance most of the time, ignores part of your armor, removes your shield, ignores your block, breaks magic circles, ignores your slows and roots, ignores your knockbacks, silences you and then easily kills you with Crush Quintain?
It just happens to be a Swordsman class.

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