ty imc for at least reading this <3
u were wrong about IMC
Get owneddddddddddddd!
Ey nice on you IMC and your staff telling us you are paying atention.
wow imc senpai noticed us
fletcher being able to make elemental arrows, explosive arrows, and setting a shop for other archers is an AWESOME idea. we dont need to buy “basic” arrows, but we could have a quiver (with 1 or 2 different arrows) and an Arrow Swap skill, like the weapon one =)
One more thing I want to add. This is about acher being a sapper. The problem is to put or set the boom, like broom trap and stake holder. There is time delay about 1 or 2 sec. When there are a lot of monster attack sapper(For grinding in party or many mobs). We cant set the trap. Its keep stop us from put trap. It is looks like our movement are put the trap, but actually it didnt. We need to get to clear place in order to put trap. Anyone can give your opinion about this thing? Or maybe i just wrong. 
i can totally relate to this, not so much in broom trap since its basically OP, but setting stake traps or any other just feels clunky and useless because in a dungeon by the time you set anything everyone else just moves away from your traps, and getting too close to actually use them usually gets you killed easily.i would find an improvement if they did any of the following:* lowering the casting time of the traps * making claymores AOE in a circle instead of a cone, since enemies just gang up on you traps you always just hit the ones in front, and with an aoe potential of 8 just hitting 3-4 its just a big letdown.* being able to pick up un-used claymores, for real, i sometimes missclick and put a claymore down,or the enemies die because of KS, then i have to blow it up regardless, so thats wasted money, and clayores arent cheap.* stakes stockades having a longer duration, stakes are just really good damage (for ground types that is) but you usually just proc the damage once even if they last 15 sec, by the time you make an enemy circle around and hit them again, stakes are already down.* making punji stakes instant or being able to launch 2-3 more times , the duration gets longer but whats the point really if they can only be used once . in a nutshell i feel like the developers had the right idea but wrong execution. the idea being an untouchable archer with layers of traps protecting him, the reality is a near melee range archer who need to be in the fray of the fight to be efective, having to put traps near the enemy to make them efective. and yes traps can work if you are fighting vs 2-3 mobs, but how often do you do that in tree of savior? its not efficient, cost wise, and exp wise.
anyways , those are my thoughts and opinions. 
