i aggree with you. consume too much sp. sp potion are really is expensive i think.
no point in discussing this, they arent goin to change any class by that much when we are so close to OBT, not to mention that IMC isnt really goin to read this post and think about this .
ps: elemental arrows would be a good idea .
ps2: Best idea i heard was to make Oblique shot a buff that pretty much just transforms your auto attack into oblique shot and maybe add 1 or 2 more targets to make up for the lack of AoE
Arrow is a great idea actually, archer at the moment is basically a badly designed physical damage spellcaster, the class is listed as hard anyway, if you want simple gameplay then go for swordman. I prefer a high risk high return class instead of the current boring design
i totally agree , its already listed as hard to play, but at this point, with sp consumption and and no real traits that define an archer from the other classes ( at least from the start) , im beggining to think that they meant hard to KEEP playing
I prefer use sp than arrows, this system is perfect imo. SPR/DEX builds works perfectly to compensate this sp problem.
I think there is a good reason to make only Fletchers can craft and use “special” arrows.
Archers will have to often return to town to buy arrows again and again…? no, thank you ._.
The idea is like from RO :v
i think we need 2 type of attack:
1/ use “physic arrow”, need a second weap “arrow” or “quiver”, with element, effect, or etc…, you can trade, buy, and collect from monster.
2/ dont need arrow, you have a skill “create an arrow by magic” type toggle and turn on it, this skill will allow you use your bow’s skill, only add dame, not effect.
if y dont like this skill, just turn off, and buy some arrows.
this mean, if you like effect, go buy or create “physic arrow”, if want just dame, use “magic arrow”.
sorry for bad english.
acher need atack speed ^_^. mUch bettER
This is like saying that Squire’s Repair skill is useless as there’s an NPC that does it just fine, making arrows weight very little if not downright weightless at least for the simpler ones would solve the having to come back to town issue (generally you have to go back every 20-40 minutes to repair anyways) as they would obviously be fairly cheap and sold on decent bulk as otherwise it would make it very hard to make a profit.
Basically you can buy arrows from the NPC just fine but a Fletcher would be allowed to set shop and sell higuer quality arrows (much like how an Squire’s Repair is better than a repair from the NPC) along the special arrows Fletcher is already capable of making and use, nothing wrong in letting a Fletcher buy from another Fletcher if they lack the materials or just don’t feel like going to get them.
agree.
Would be nice if archer will have a New modifer during the dmg calculation, each arrows will have an “atk” and an “element” so we can compensate the size penalty. Fletcher could create and sell elemental arrows make them a seller like the other support class, but i don’t know if refine will be a good idea, i mean, refining my arrows and my bow + ele will boost my dmg too much. Elemental arrows could be only dropped by monster make fletcher necessary for the economy of the game
Elemental arrows should most defenitevely be exclusive to Fletcher (or at most also at specific vendors with bad versions of them, yes not slighly worse straight up bad in comparision) for them to be relevant to the economy much like an Squire is capable of buffing your equipment and Alchemist is capable of making WAY better potions.
We must also remember how the players will position themselves, places like outside of the lv90 Dungeon has Squires 24/7 with their repair shops up, Fletcher could easily joing their ranks much like how in open beta and release due to the density of players I expect to see Achemists also placing themelves in these locations selling potions (they should be allowed to set potion and Awakening stands…), because Concentrated SP potions are insanely better than the ones you buy from the shops.
agree on this
i wonder why all modern games no longer have ASPD anymore
all of them…
now its like… skill>run>skill>run
remember d3 vanilla? my DH was like shooting arrow at insane speed but when they nerfing attack speed then she’s just like… idk man, retarded slowest attack animation ive ever seen
Hiya, I will forward the ideas and suggestions on this thread to our dev team.
ty imc for at least reading this <3
u were wrong about IMC
Get owneddddddddddddd!
Ey nice on you IMC and your staff telling us you are paying atention.
wow imc senpai noticed us
fletcher being able to make elemental arrows, explosive arrows, and setting a shop for other archers is an AWESOME idea. we dont need to buy “basic” arrows, but we could have a quiver (with 1 or 2 different arrows) and an Arrow Swap skill, like the weapon one =)
One more thing I want to add. This is about acher being a sapper. The problem is to put or set the boom, like broom trap and stake holder. There is time delay about 1 or 2 sec. When there are a lot of monster attack sapper(For grinding in party or many mobs). We cant set the trap. Its keep stop us from put trap. It is looks like our movement are put the trap, but actually it didnt. We need to get to clear place in order to put trap. Anyone can give your opinion about this thing? Or maybe i just wrong. 
i can totally relate to this, not so much in broom trap since its basically OP, but setting stake traps or any other just feels clunky and useless because in a dungeon by the time you set anything everyone else just moves away from your traps, and getting too close to actually use them usually gets you killed easily.i would find an improvement if they did any of the following:* lowering the casting time of the traps * making claymores AOE in a circle instead of a cone, since enemies just gang up on you traps you always just hit the ones in front, and with an aoe potential of 8 just hitting 3-4 its just a big letdown.* being able to pick up un-used claymores, for real, i sometimes missclick and put a claymore down,or the enemies die because of KS, then i have to blow it up regardless, so thats wasted money, and clayores arent cheap.* stakes stockades having a longer duration, stakes are just really good damage (for ground types that is) but you usually just proc the damage once even if they last 15 sec, by the time you make an enemy circle around and hit them again, stakes are already down.* making punji stakes instant or being able to launch 2-3 more times , the duration gets longer but whats the point really if they can only be used once . in a nutshell i feel like the developers had the right idea but wrong execution. the idea being an untouchable archer with layers of traps protecting him, the reality is a near melee range archer who need to be in the fray of the fight to be efective, having to put traps near the enemy to make them efective. and yes traps can work if you are fighting vs 2-3 mobs, but how often do you do that in tree of savior? its not efficient, cost wise, and exp wise.
anyways , those are my thoughts and opinions. 
