and i want ask what you think on that build good or bad for pve and pvp 1vs1
i focus on rank 7 skills and i take ranger for Steady Aim
Kneeling Shot for range on pve its can be nice
Oblique Shot i see at youtube its strong at any lvl its right?
Full Draw for 1vs1
Hunter for Ride
and use all Musketeer skills
i will use weapon swap too for use 2weap (bow and Musket) for use
Full Draw and musketeer skills at 1vs1
two question weapon swap its delay then change weap?
at tos skill formula like at RO?
if yes what good stats to up its can be very useful for me if share its:)
My rule of thumb N°1: Don’t take damage focused classes later than one rank after their original rank at most unless you are picking it as filler, at which point you could as well pick another circle in a class you only picked one of
My rule of thumb N°2: Multi-hits are best damage dealers.
Addendum to rule N°2: Unless you are a Wizard they are probably single target and/or focused on an small area, making it hard to make it hit a lot on PvP.
My rule of thumb N°3: Always check the atributes a class has, this is important to know if what they can and can’t do with classes such as Hunter which are the primary users of the companion system but they can’t ride them.
My rule of thumb N°4: NEVER, and I repeat, NEVER take a class only for one skill if you aren’t 100% on how you want your build to work, specially multiple circles of it. Think about the playstyle it would make and the role it fullfils.
It’s pretty bad and lacks overall focus, PvP 1v1 is a joke in this game and IMC really doesn’t accounts for it beyond a small distraction, you really shouldn’t think about it.
Yeah it’s pretty strong, but it drains your SP too fast in general for what’s simply a better basic attack, some think it’s vital, others like me think it’s neglegible. If you take RangerC3 Bounce Shot completely replaces it.
Hunters don’t have the ‘‘Mount Companion’’ atribute, right now only Schwarzer Reiter has it in the Archer tree.
Not really, but it can vary a lot depending of your ping sometimes. The game changes your weapon automatically if it requires another weapon than the one you have equiped to be used though.
No, unless stated otherwise (like with Snipe) it simply adds your damage (STR/INT+weapon damage and a few other calculations, but that’s the straight forward version). This is the reason why ‘‘Rule of thumb N°1’’ is a thing, because damage aditions are pretty flat.
The ‘‘More readable’’ things arefor other people who enter the topic so they have an easier time with it and by no means to mock you, plenty of people have a hard time understanding broken english so making it easier for them can help a lot.
Don’t worry about it, you’ll get better at it over time if you keep using it. That’s how I got here.
It is better poinst allocations aside, but I must point out that Quarrel Shooter while good suffers a lot if you have a high ping, basic attacks in this game are very dependant on it so if you don’t have around 50-100 ping with the server the build is going to suffer a lot. so you should keep that in mind.
Scatter Caltops are also staples of Quarrel Shooter as they have planty of hits and function as a taunt as they have their own aggro.
Swift Stem is a MUST in general thanks to it’s atribute, so if you go ArcherC2 you should take it.
musketeer/ranger is not bad, critical shot buff all weapon stance include musket. Couple with snipe it would be strong but bemind in pvp damage is half so might not possible to one shot full con.
main down side is weapon switching. oblique lv1 is enough for spammer. it have some use in pvp to slow target (even cleric cant step on heal / this is no joke).
pick hunter for ride is unforgivable mistake. hunter c2 added hard cc to arsenal is better for pvp at cost of ar2.
i’m better off with scout instead of hunt for pvp.
Butt Stroke and Bayonet Thrust are pretty bad and not really worth the points compared to every other skill Musketeer has.
People generally pick between Covering Fire and Penetration Shot according to their preferences, if you want to take Falconer very badly I’d recomend Covering Fire as it has more sinergy with Circling, although thanks to Deploy Pavise using Penetration Shot should also work very well, it also has a decent AoE so it’s up to preference.
I see you have 4 free points in Falconer, just max Hovering and put the rest in Circling.
Overall I’d say the stat allocation is something along this if you want that class path:
With the 5 free points up to preference in Musketeer.
i feel the same that qs give more synergy than ranger way better imo. many qs does not require stance and provide utility. running shot +200% normal atk works with musket. falconer turn you into air bomber works with running shot but not musket. circling add aoe fire power. i would sacrifice ar2 for sc for pvp. fire from cloaking get +50% is nice replacement for critical shot.
Pensei nessa build para um bom suport e sobrevivencia em pvp, estou em duvidas entra as duas uma vejo um bom cc em unico alvo e aoe e scape e outra com cc em alvo unico e combate a alvos invisiveis