Tree of Savior Forum

AOE Ratio Issue

I still cant understand why the AOE ratio so different from CBT (In CBT the radius circle increase), but now in OBT which even my AOE ratio 11 on smite hitting only 2-4 mobs crowded circle most of the time…
(I already stick onto mobs face)

If the game limit those AOE function then why implement AOE in the game, the radius increase is so much small till you barely noticeable which I not sure is this bug or its intend to limit us from huge AOE… I wish IMC can sound out to tweak those melee skills to a better AOE…

Even those AI small fly is much bigger AOE then us and not to mention about boss…

Are you taking monsters’ size into consideration? I remember mob size does affect the number you can hit as well. small = 1, medium = 2, large = 3 etc.

And I don’t think increasing aoe ratio increases the hitbox of the skill.

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I already tried size S,M,L and they mostly hitting 1-4 mobs max, if increase aoe ratio doesn’t increase the numbers of mobs been hit then what does its do?

For skills, its been written at the skills tabs that shown aoe attack ratio 11 instead of 6 for my smite…

AoE Targets Mechanic
Any attacks that are governed by AoE Ratio Mechanic will have an X amount of AoE Attack Ratio charges. The game will first deal damage to the target within the AoE which has the highest AoE Defense Ratio parameter(Might also prioritize monsters by size and/or distance. Needs testing). The first target’s AoE Defense Ratio is subtracted from the Attack’s AoE Attack Ratio’s charges. If there are any charges remaining, the AoE attack will bounce to the next target and repeat the process until there are no more AoE Attack Ratio charges, or no more targets to choose from within the AoE.

Example: Using a skill that has a total AoE Attack Ratio of 8 against a group of 5 monsters. The group of monsters within the AoE has 3/2/2/2/1 AoE Defense Ratios, respectively.

-The monster with 3 AoE-DR will be targetted first. After hitting this monster, the AoE still has 5 AoE-AR charges remaining;
-The AoE attack randomly bounces on two of the monsters that have 2 AoE-DR, and loses that many AoE-AR charges each. It has 1 remaining charge;
-The attack bounces one last time to the third monster that has 2 AoE-DR. The target is hit by the attack and there are no charges left. The skill does not hit any additional targets after this;
-The monster with 1 AoE-DR is standing inside the AoE, but does not take damage, because you are already hitting the maximum number of targets that your attack permits;
Test results show that the first target to be hit will be the one with Highest AoE Defense Ratio, with subsequent targets being chosen randomly. It is possible that different skills will prioritize targets differently, but the model of AoE Attack Ratio subtracting from AoE Defense Ratio for each target in the AoE has already been confirmed in several tests, and is probably the same for all AoE Ratio skills.

It is possible to hit an unlimited amount of targets by lowering a group of enemies’ AoE Defense Ratios to 0. Using the Falconer skill Circling will subtract 1 Defense Ratio per skill level, effectively removing monster monster’s AoE Defense Ratios to 0.

No idea how accurate this is. But if it’s real, maybe size doesn’t affect but higher level mobs have a slightly higher AoE defense ratio.
I suggest you to test your 11 ratio smite on the big group of kepas at miners village. If it does hit like 10 then maybe AoE defense ratio does increase at higher level.

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I don’t know if I myself understand the AOE scaling the right way, but does having higher aoe attack ratio really increase the ratio of your skills if so you are indeed running into some kind of wall. If not your smite still stays at 3 aoe attack ratio which would explain why you only hit so few mobs.

The smite skills default come with ratio of 6, so if the formula is correct then I think smite AOE is still kinda small compare to swordie have so many big AOEs upfront…

So like what I see, AOE ratio act as how many things you can hit from subtra of ratio defend and its not actual AOE in most MMO…

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this. The ratio stats doesn’t increase the hitbox of your skills. But how many targets within it. Have you tried using deprotection zone + smite? Heard it changes smite to a linear aoe like monk’s hand knife. Haven’t test it myself.

Oh I should inform flash from tosbase about this then since there it says it has a ratio of only 3.

Nv really notice the zone + smite will increase abit of AOE, but I issue is they increase the AOE up after the tweaks but I feel its still so small like normal attack…

Maybe that person who wrote that combo is wrong then. Read it in some hidden combo thread on this forum.
But smite is just a simple forward swing so I don’t see how the AoE can be any bigger animation wise. It does have a relatively short cd, overheat and does insane damage on the right type of mobs to make up for it I guess.

tbh 11 aoe ratio is enough to hit more than 5 mobs in close face but the skills maybe got bug…

What 5 mobs you tested smite on? If the aoe defense ratio is 2 per mob, then I don’t see what’s wrong with hitting 5-6 mobs despite having 11 AoE ratio.

The popo level 5 mobs I was testing… I not sure how many ratio defend it have but close face only hit 4-5 of them at a time seem funny…

The default the OP uses probably includes the base cleric ratio which is 3 ( so 3+3)

@iicecube_85

How are you counting the Aoe radius of smite? Using the skill description and adding the rest of your aoe radius to it?

Skills already have your base (+ bonus) aoe radius added into the tooltip.
The aoe radius the skill displays in its description is its actual aoe radius.

Nvm is okay i got the real answer from a GM staffs that simple explain the core…

The answers given to you in the thread arent correct? xD

if you want to learn more about the mechanics of the game from the bottom to the top (stats to enhancement rates)


check the above link and download it if it crashes too often.
the pdf are all information gathered by vyne (correct me if im wrong about the spelling) and maybe others too (credits are all inside the pdf)

aoe defense ratio
small - 1
medium - 2
large - 3
extra large - 4

aoe attack ratio - 8

no. of mobs per size
small - 2
medium 1
large - 3

units you will be able to attack
1 medium mob and 2 large mob
2 small and 1 medium and 1 large mob

randomly attack between those 2 situation but i think it prioritize larger mob on targetting rather than the small mob.

simply deduct their aoe defense ratio to your aoe attack ratio and if its not -1 then it can hit it until it is 0 or all aoe attack ratio are gone.

if you debuff 10 mobs with joint penalty and used hangmans knot with lv 5 attribute (-5 aoe defense ratio) no matter what skill you use as long as the skill or auto attack will do aoe attack (like swordsman auto attack or bash) it will hit all 10 mobs since all of them has 0 aoe defense ratio

Mind sharing what the GM said? :open_mouth: