Tree of Savior Forum

AOE Attack Ratio Build - Falconer C3 upcoming patch suggestions

so each of those 3 arrow have individual attack ratio calculation? :open_mouth:
Still nice to me

Weapon is fine for long run. You just need to trans it, Each trans stage gives 256 min atk and 385 max atk. Just start at stage 2 and increase it along the way.

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ok guys. I am still here to bore you.

I got a Reset Rank Voucher from the Level Up chest (reward for reaching level 360) with my archer.
I even got an Deadborn Scap Archer Gem and 3 level 10 werewolf card. so i planned to switch to a Quarrel shooter.

You linked a video of Archer - Quarrel 3 - Rogue - Falconer 3 - Mergen
Do you suggest it as “best” build overall for a falconer with a 2h bow weapon?

With my current build and damage hit about 25K~ damage with broom trap and i can still rely on Stake Stockades and Detonate traps as AOE source of damage.
What withthe quarrel build? will i be able to be “usefull” ? Do i need more AOE attack ratio (i want keep my sissel but i’m looking for Solmiki leather Gloves)

H[quote=“nagatozeta, post:23, topic:375056”]
What withthe quarrel build? will i be able to be “usefull” ? Do i need more AOE attack ratio (i want keep my sissel but i’m looking for Solmiki leather Gloves)
[/quote]

Honestly, Sapper is better than Quarrel. Quarrel is just easier to play as you just AA then use falcon skills.

That guy is quarrel 3 but says it doesn’t matter, all the other ranks are fillers.

well i stacked 3 werewolf card and 3 centaurus Lv10 and switched to Inje (that video) build.
It is surelly more effective vs bosses and more easy in field.
I still prefer the aoe of broom trap in raid/challenges but i guess that witht he good ammopunt of damage (trans weapon) triple arrow is all the aoe i need

08d132e5c221c5991c5201a0ada1395b
Get Ausura Gauntlets

I do think too in terms of AoE dmg that Broom Trap is really excellent, however I feel that having Sapper in the build makes my skillbars too clunky already. Actually, even with finishing all skill rotations with a QS build, I find almost no down time doing dps with Inje’s build

Honestly I do enjoy Inje’s build, reason I am actually heavily investing on it like never before on any of my toons. I have recently asked people in another thread about attributes (which I am stopping at lv 80), and now all I could think of worrying about is what to get for rank 10 lol :joy:

Main issue atm is the downtime of Running shot. cannot wait for the update

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In itos that 9 is a 1. Where did that image come from?lol

This made me curious lol. From his wording it give 9 instead of 1. Do you have it @geracotos?

I don’t own it but the recipes have been on the market, and it’s only 1 AAR. Vubbe are better for stacking aar.

Lmao that was a screenshot of my AAR, equipment’s not listed like that. With vubbe you lose more than 1000 defense.

Quarrel is a good filler for bosses.
I don’t feel like sapper would make my bar too clunky, sapper 2 has “only” broom trap and detonate. Different uses, no need for aoe with falcon3mergen.

In a party with a Chrono you lose alot without a constant broom trap dealing damage arround.
Sure it’s only “for parties” . But isnt bad

with the current iToS circling, isnt circling lv3 more than enough to get any S-M-L enemies to zero AOE def ratio?

yes, exept for buff/gear who increse the def ratio (no one in PVE)

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circling 1 is enough to crash half of the playerbase in any combat content. I mean literally, try it in challenge mode or ET and you will see.

Another reason for quarrel over sapper is paviseing challenge mode, sapper 2 or 3 will always deal more damage than quarrel in aoe content, but pavise helps grouping/deflecting the wall of monsters.

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that is a good news, especially at superior WB competition.

I never crashed with circling but my bird always buggs somewhere and then use all the skills in the same moment making me laught alot.

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