For what i tested, it always deals 4 hits, no matter the level.
Lvl5 skill. I charged for 0.5 seconds (first level), i dealt 4 hits of 500 damage each one.
Then charged 2.5 seconds (level 5), dealt 4 hits of 800 damage each, aproximate numbers.
Skill damage at lvl5 is like 400 so… it’s all true? How does it work?
THEN, what happens if i level the skill to lvl10-15? For example 10 (15 will follow the same behaviour). I can charge for 10 seconds to deal even more damage? AND HOW DOES THIS WORK if, at level 10, i still charge only 0.5 seconds like at previous level? I will deal the SAME damage as before (500), cause charged the same time (0.5 seconds), or more? I mean, the extra damage will only apply if i charge for lvl10 (5 seconds), or also works charging 0.5 seconds like before?


Of course, this way it works only on bosses. Normal attacks and most of flinching attacks (some exceptions) does not break charge gauge. Also even if you’ve got knocked down you still able to perform CS as long as you keep holding skill button (lol) - this is probably not intended.