My team done 9 times and every thing are Talts. Those are 9*5 = 45 Talts really? so weird. i already though it was bug.
at least you(probably) got something else from other dungeons, all i got was talt from all my dungeon runs.
Talt has like 90~95% chance to drop, so yes is normal.
That is really disappointing to hear. Talt is really really ■■■■■■■ boring. I wish there were some drop levels in this game instead of the current all or nothing method.
I got a gold bar once from the L50 boss drop ¯\(ツ)/¯
doesn’t arde dagger and that shield recipe also drop here?
and also card, gold or silver bar
in kobt i’m also have very high chance to get boss card. not dis all talts.
arde dagger in dg 90. gold or silver bar in dg 50(not sure in other dg)
If anything, it’s a bad design decision for western market.
I remember when Aion came out and everyone was excited about the fact that one of the early dungeons dropped really cool weapons (Kromede weapons, I believe). They were level 35-ish or so, and wouldn’t last long, but had cool properties. It was quickly discovered though, to everyone’s dismay, that said weapons had a below 1% chance to drop. Duh.
Please, IMC, don’t go the same route.
Nothing BAD comes from giving players something fun to farm prior to level cap.
In fact, bad things (like lots of really negative feedback) happen when you farm a boss and get boring rewards in every single dungeon along the way. I know Earth Tower (technically) offers a chance to get cool stuff, but how about every dungeon before that?
I got the recipe- knotted armband.
Lvl 130 Dungeon
Mineloader:
Mineloader Card (10%)
Talt (Almost 100%)
Cube Amulet (1%)
Opal (1%)
Zircon (1%)
Ruby (1%)
Maledic (1%)
Recipe - Knotted Armband (1%)
Harpeia:
Harpeia Card
(10%)
Talt (Almost 100%)
String Amulet (1%)
Opal (1%)
Zircon (1%)
Ruby (1%)
Recipe - Petamion (1%)
Recipe - Knotted Armband (1%)
I really wish they would add some decent drops to things so I didn’t just do the dungeon the minimum times needed to level up then move the ■■■■ along.
