+1 on the increase spawn rate. The maps are completely empty I have to channel hop just to find mobs…
This is still an issue >.<
Supporting this thread.
If your intention is to artificially stop us from leveling to 280 too fast, please reconsider. We have ET to tackle. We also have alts to try out and reroll. But if we have to go through that same cycle of maps lacking mobs with more people to contest those few mobs with, you’re just giving us a reason to leave the game.
Channel switching should be there for when a map is too FULL of PEOPLE. When we have to switch channels due to the LACK of MONSTERS, that’s a big problem.
If we are forced to fight off other players/groups over ordinary mobs, you’re hindering the community from working together. Please redesign the mob density and spawn rate with the current player load in mind.
Waiting for mob spawns is not fun. Experiencing getting KS’d over a flawed mob spawn rate is not fun. Fighting other players over REGULAR mobs is not fun. Switching channels just to look for REGULAR mobs is not fun.
Also have ploblem when I do quest alone. People killed my quest’s monster again and again, result is I can’t finish my quest !
So increase would be better.
The monster spawn rates are atrocious, coming from someone who’s spent 8+ hours the last couple days trying to complete the collections for crystal mine 2+3.
On mine 2 I ran around for hours on empty maps, if there was anyone else on the channel with me. On mine 3 I’ve seen 1 vubbe fighter in four hours camping a spawn spot. Hard to believe it is intended to be this way.
Edit: I also played in cbt2 and it was MUCH better back then. I really don’t understand the reasoning behind this, when even regular mobs feel like you found a rare spawn.
Tree of channel hoping.
When you can’t rely upon the server to spawn mobs.
Would be nice to see some improvement on this. Started playing this with friends couple days before F2P and yeah… there’s not nearly enough spawns for everyone on the map.
I can’t even use swashbuckling on my Peltasta (sp) because then I’d be just hogging all the mobs and inviting KS when everyone’s already sitting around waiting for respawns.
Don’t even get me started on quest mobs…
I dont feel bad about kill stealing anymore since the current spawn rate encourages it.
question is did they even implemented the 50% respawn??
Apparently they increased the spawn number by an unknown percentage, but did nothing about the spawn rate. So the number of number of monsters that spawns per group has increased, but the speed at which they spawn remains the same.
Same here, unfortunately. I used to advocate not being a douche to other players but the game just forces it, to a degree I completely expect other players to try to KS me.
Supposedly the “50% spawn increase” only icreased the rate of monsters that sometimes suddenly pop up right next to you and ambush you, which are not part of the maps natural spawns. They didn’t touch the “natural” spawns of the maps at all. At least that’s what i’ve read about this.
Increase spwan rate plox
This is definitely a major problem for me …the lack of monsters is making the game really dull especially when trying to do those kills achievements on every single map. 
