I’m nearing rank 5 and my original build was:
Cleric 2 > Krivis 2 > Pardoner 2 > Plague Doctor
Cleric 2:
Level 10 Heal (for recovery/additional damage)
Level 9 Cure (damage)
Level 5 Safety Zone (maxed attribute, 5 is enough)
Level 5 Divine Might (+1 to all skills is still nice even if nerfed from CBT)
Level 1 Deprotected Zone (for smacking enemies when rest of skills are on cooldown)
Krivis 2:
Level 10 Zaibas (damage)
Level 10/5 Daino (was thinking 10 points, but 5 might be enough)
Level 5/10 Zalciai (for magic amplification/critical buff/debuff, was thinking 5, but might be 10 if Daino is kept at 5)
Level 5 Divine Stigma (int/str buff/debuff)
(purposefully ignored Aukuras for absurdly long cooldown)
Pardoner 2:
Level 10/5 Simony (depending on if worth selling Level 10 Daino scrolls, if not, then 5)
Level 10 Discerning Evil (for PD if Incineration is affected by extended debuff time)
Level 9/10 Increased Magic Defense (only real magic defense buff in-game at the moment)
Level 1/5 Indulgentia (primarily for curing rank 2 debuffs, not damage)
(ignored Spell Shop and Oblation for obvious reasons)
Plague Doctor
Level 5 Incineration
Level 5/4 Heal Factor (cooldown is only a few seconds longer so 4 might be enough)
Level 3 Fumigate/Bloodletting (not sure how many mobs use rank 3 debuffs and not sure if bloodletting interrupts skills)
Level 2/3 Pandemic
I’m not playing for PvP but for PvE/PvM. My main stats are CON:INT:SPR with a ratio of 1:4:2. I was thinking of Bokor 2 instead of Pardoner 2 for Hexing/Effigy, which is better for damage overall but misses out on debuff extensions/magic defense/money potential (also personally prefer Pardoner’s costume over Bokor lol). Any thoughts? 
