Tree of Savior Forum

Any chance clerics can help me out with this?

Hi guys, I’m planning to start on a new server to duo the content with my wife and am looking for some advice.

Basically, I would be looking at a build of cleric 2 -> bokor 2 -> diev 2 -> PD 2 with a wizard with a link with that ( not entirely sure on the wizard part yet but it would have a link c2 or even c3 if needed ).

We played on another server before until 220+ so we’re not new and cleric2, bokor 2 pd 1 worked great with some krivis in there aswell, but we’re looking to change it a bit. Would the aforementioned build work well with a link?

I’m thinking early game link + hexing/cure would clear rather easily and later on the PD’s vapours spread with pandemic over linked mobs would massacre content aswell.

Is the diev 2 working in this set up? In the parties past level 220 it seems like grind is mostly about moving around, would diev 2 still be useful?

Also, what skills would be best to allocate points in?

Thanks in advance to any and all who can help us out!

If you’re dead set on going dieve 2, it doesnt really look too too bad with that build and id skill something like this:

https://tos.neet.tv/skill-planner#4114477e.1a2a345561.1a2a5575.112a35445565.1525315361

Other options to go with that build would include pardoner, oracle, or even a 3rd circle in bokor.

https://tos.neet.tv/skill-planner#41144a8e.1a2a345561.1a2a5575.11243585.21314155617195.1525315361
https://tos.neet.tv/skill-planner#411444ae.1a2a345561.1a2f5a7a.11243585.1525315361
https://tos.neet.tv/skill-planner#4114448e.1a2a345561.1a2f5a7a.21314155617195.1525315361

Basically, as long as you have bokor and PD together, you cant go wrong with a hexing effigy bokor build. The other ones just suppliment your ability or defense in pvp or pve situations. Pardoner is really nice with PD too because of discerning evil and how you can greatly extend the duration of incinerate with it.

As for link and bokor. IT WORKS FANTASTICALLY. Even with my 0 int bokor (aiming for pvp dont ask~) I was able to 2 hit effigy every pack of linked monsters in the 130 dungeon at 130 with the krausas mace. I believe it just amplifies the damage crazily or it counts all the hits as its own hit for every linked mob on your screen and then splashes it accordingly. It is highly effective in groups of monsters. Extremely so.

I don’t think we’re dead set on the diev 2, in fact I was looking into builds like bokor 3 -> pardoner -> PD 2 aswell because specifically of discerning evil that will also work nicely on the vapour vapors though not sure if DE is an aoe or single target skill.

Slowing from the statues however in my head would work good with links so that the mobs don’t spread around too much after JP. Owls on the other hand would provide some targets for mobs running at us and stationary damage. I could even force the mobs into the slow zone with a good use of HK.

One question I do have about discerning evil is, single target or small aoe? As in, if cast on mobs that have hangman’s knot effect on them will it lenghten it for all the mobs since they’re linked/on one tile or just one of them?

Thanks for your reply by the way, I was assuming bokor/linker works great so thanks for confirming that ^^

DE is tiny and affects up to 5 enemies with the attribute.
But you can spread increased duration conditions with PD’s pandemic around afterwards.
(Pandemic doesn’t work on every status, does work on hexing/vapors but not on incineration.)

There’s also the incineration c2 attribute that helps spreads statuses, but I’m not sure what limitations that has aside from not passing on incinerate. (and seen it work with hexing.)

Linkers won’t make much of a difference for a bokor once they get pandemic however.


Diev is alright, but not an ideal combo with bokor. Diev2 vs diev3 is also missing out a lot, though it’s not too bad if teamed up with a chrono.

The slow is quite nice, esp since it agros enemies as well. But it’s not a major benefit imo. The cd bugs out to often atm, is supposed to get fixed with the r8 update though.

Krivis damage wise is worthless without taoist, so it would be mostly for daino. Depends a bit on what your wife wants to build whether that’s needed or not.

Discerning Evil doesn’t work with incinerate ? Rly? Is Pardoner even worth a Rank for a Bokor / PD Aside for the money / scroll part?

Who said it doesnt? It explicitly does and very well might i add.

No, DE works on everything.
Pandemic does not work on incinerate and other select skills.

Sorry for the confusion.

Would paring with Ele-Warlock do more damage than paring with Linker?

Would you consider paring with Cyromancer for the freeze which Pandemic can spread?

Things will die before the freeze -> pandemic can even be justified. Also, elewarlock is it’s own little thing.

As the game process to higher level, Mobs will have more HP. Things should die slower and slower in the near future. This doesn’t require but optional.

Elewarlock also other optional which might be better than Linker on duo with Bokor/PD.

Wurmheart one thing I noticed. You say that link does nothing in this combination, how so?

If I can link 8-10 mobs and she will hex them and effigy, as far as I understand it shouldnt only hit them and thats all but also propagate that hit to the rest of the linked mobs. Am I wrong in thinking so? In that case, wouldnt it be 5k a mob for example but 5k per mob that propagates to each other mob meaning one effigy would deal 50k to all targets (40k if I stay link 2).

Am I understanding JP wrong or did you miss this mechanic for some reason?

On the note of game mechanics and pandemic, is it then possible to lenghten HK by 10 seconds with DE and spread it by pandemic to hold mobs in place?

Not an expert on linker, but I recall it being as such;

Nevermind, see post below.

JP has a hit limit which vapors/incin burn through in a few seconds. (10 per skill level, iirc vapors/incin hit 5 times per second.)

I have no idea if that counts vapors/incinerate though as they are conditions and might work differently. But they’re also incredibly strong so it’s more horrendous overkill then noticeable synergy.


Found the pandemic test doc, courtesy of @Gwenyth: https://docs.google.com/spreadsheets/d/1KiYi8LmhljhvByqzeAh2NhMWN9EFFmsi--WN2z5kwe8/edit#gid=569646831

Hmm, no idea. Bind wasn’t tested x…x

Well, it sounds to me like someone has to do it so unless you have a linker friend to try it with I guess I will just see it when we get there ^^

The thing about effigy as far as I noticed watching my wife play and occasionally doing dungeons as bokor 2 pd is that effigy seems to be counting as individual hits not aoe. I might be entirely wrong in that but in the event I’m not JP + hex + effigy will easily carry us through most of the content.

Any ideas as to what classes would help the most with cleric 2 -bokor 3 - pardoner 1 - pd2? I have in mind wizard 3 - link 2-3 and then I’m drawing a blank. I could go FF for additional cursing, but at the same time I could go something like necro or warlock. I’ll pbly be full con so FF seems to make most sense but any input is appreciated!

Also, thanks for your time so far really nice of you :wink:

My memory isn’t the best but after the “kToS repository merge” (aka the unnerfening of joint penalty), when you used effigy on a linked and hexed crowd, the damage one mob took was definitely spreading to every other linked mob for each linked mob in the group, because any group of 4 or 5 linked mobs would just melt in 2 casts of effigy in the 90 dungeon with a krausas mace.

At the moment, it’s still like that. Can’t say if it’s like that atm in kToS, but it most likely wasn’t like this before the repository merge when we had our iToS joint penalty. You could still hexing the entire linked-crowd I think, but the effigy damage wasn’t spreading as far as I remember.

Also worth mentioning similar antics happening with DoTs like one inch punch and palm strike on linked mobs (I can tell because when you use a toy hammer doing this, the linked mobs just keep exploding until 1 or 2 are left).

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Not an expert of bokor>pd mysellf but I play diev a lot and I have to say I think diev 2 is horrible.

There was a patch a couple of months ago that gived diev 1 the ability to keep the totems up 100% of the time (before u needed 7+ points in the cooldown totem to be able to do so).

I think diev in this patch time is both rank 3 for a focussed build or a really nice rank 1 filler ( u have totems up 100% of the time and you get your extra debuff for the PD).

So, I don’t know if diev 1 is gonna work out as a filler for your build but I discourage you going diev 2,

In other words: with diev 1 u get the must have of the c1/c2 circle and u are open to another filler class to max your debuff / improve your utility (pardoner, whatever)

Just my 2 cents :wink:

@b4nj0 Thanks for the diev input!

@Synapseudo ty aswell, thats how I thought it works but is better to be sure ^^

Whats left is deciding if bokor 3 is giving more ( literally counting only the 5 levels of effigy since we’re not interested much in using zombies ), or we should stick another up to rank 6 class on there instead. Pardoner 1 is a good addition but I dont see what else. Is there a point of trying a one class wonder druid or diev and push it in there or take the easy route and bokor our way to victory?

Basically what I’m asking is, will druid 1 bring more damage then bokor 3 in this set up?

Bro advice:

Don’t waste time on this game, you are married and have a job, go for builds with high efficiency.

For you:

Cleric C2 > Bokor C3 > Priest C1/Oracle C1/Pardoner C1 > PD C2

(Oracle if you like PvP, as you have a full time linker you don’t really need Pardoner because monsters won’t last enough for +10 seconds from Discerning evil to matter, Priest C1 gives you good support through Ressurection)

You can also take Druid C1 since it interacts nicely with Linker but is not a must at all, most people wouldn’t consider it but since your wife is a Linker it could benefit you. Also you could be buffed by a C3’s Henge.

For your wife:

Wiz C3 > Linker C3 > Warlock C2

or

Wiz C1 > Pyro C1 > Linker C2 > Chrono C3 > Linker C3 or something else.

she would be bored and quit the game if it weren’t for you, but you guys will actualy make quite a duo.

I’ll be the linker actually. The build with pardoner makes most sense to me as I said though I’m unsure whether 5 levels of effigy is better then druid c1. I’m thinking effigy 10 is enough since we’re not using the rest of the skills like zombie trains and what not anyway.

As for warlock 2, that seems to be the best combination since we’d have +30% dark damage from her hexing and she’d have an additional +15% from invocation me having another +30%.

Think is, what skill allocation would you propose for wl2? I’m looking at the skills just now and I can’t seem to make much sense of it if I’m perfectly honest.

Also, are the new skills sabbath and drain any good or is it going to be investing in the same skills as c7?

Thanks for yor advice btw.

Oracle is for PvP, if you are building a PvE character you don’t need it.

Effigy is good enough at level 10, but Rank 8 is all about bursting, those 5 levels can give you a pretty good effigy bonus to be honest.

Pardoner is mostly for solo stuff, with a Linker 3 no mob will last those +10 seconds you give as you can both deal great damage at R7+

Druid is not that great at rank 1, 30 hits with “low” base damage but if you like it a lot you can make it fit.

Priest IMO is a great filler rank because of Resurrection, this can save you in places like PvP, ET and Uphill Defense.

If you are set on Bokor C2, any mix of the classes above is fine, Diev is only great at C3 for invulnerability so you can’t fit it in. Laima is bugged.

Considering you don’t want Bokor C3, Pardoner is not needed at all with a Linker (she can also give you +1 target for 11 with Divine Might), mobs will die like flies with the both of you, so mayba you should go for something like this for lots of good utilities: