Tree of Savior Forum

Any advices fot my future Kabbalist c3?

(me english isn’t good, so excuse me if i write something wrong. Also i have to add that i’m pretty noob)

I based on this data to make the build: https://tos-ktest.neet.tv/skills?cls=Char4_15&f=1

*The max lvl of gematria and notarikon is 1
*The 15 ability points of c3 going to Revenged Sevenfold (max15), Ein Sof (max 15) and Gevurah (max5) ====>

Gevurah:
Cd= 30s
Gevurah must be used on enemies with numbers. Enemies affected by Gevurah receive bonus damage from attacks. The amount of hits with bonus damage is based on their calculated number.
Bonus damage = +20% Final damage per skill level (100% at lvl 5)
Duration = 30s
Attribute: if the calculated number of the enemy is lower than 3, the Gevurah skill will use the number 3 to calculate.

It’s a full SPR build. The purpose of this build is to boost damage and keep the party alive.

Why sacrament lvl 10? just if i decide to put chaplain (and have a better buff of Last Rites), or replace it for Cleric c2, otherwhise i just going to put 1 point into sacrament. I know that the best option is remove Miko, but i really like the Miko/Kannushi class n’ their costumes, also the Kagura’s boost of damage is really apreciated (Kagura is also the reason why i put Fade at lvl 5, but still exist the posibility of remove cleric c2 from the build)

I think thath Chaplain would be interesting for the NEW class C3 attribute: Kabbalist’s Cane: When wearing a one-handed Blunt weapon, or a Rod, increase Maximum Magic attack +20%.
-When you use a Rod type weapon, your normal attack is changed to a Magic bolt attack.

Be supporting and make some damage from the distance with Last Rites and Aspergillium look interesting, but i don’t know how worthy is it to replace cleric c2 or wait to rank 10 (no idea when release this).

Thanks in advance for the advice.

Not a Kabbalist expert by any degree, but I have been rolling as a Chaplain for quite some time. Below are some notes:

  1. Given the balancing changes that will arrive, I would advice you not to put any points on Sacrament unless you actually have Chaplain in your build; otherwise it’s 10 skill points wasted that could’ve been better invested elsewhere;

  2. Might be just a language/grammar inaccuracy, but I just want to point out that you won’t be making damage with Last Rites and Aspergillium “from the distance”. Those two skills are meant to augment your regular attacks, and therefore are close-range damage skills;

  3. Not really sure where you’re going with your build. Plan for the short-term (i.e. R8 or probably at most R9). Friend, rank 10 is just so far away, don’t even bother imagining it happening anytime soon.

  4. Not sure if you already did, but you can actually run a quick search in tosbase, and you’d find a hefty amount of public builds in there. Take this one for example (just google translate it, but I think this guy got most of the skill distributions right): http://www.tosbase.com/tools/skill-simulator/build/hy5i1m0umu/

Hope that helps.

I said that because of the new class atribute from kabbalist c3 that i mentioned, that changes your normal attack to a magic bolt when you are using a rod, just like the wizard basic attack. Here is how it works

Well xD i supose that i have to forget my hope for a near rank 10, but still the question about how worthy is replace cleric c2 for chaplain adding what i said before and what you can see in the video

I only noticed now that this is a thing AAAAAA, that’s very impressive.

Anyway, back to the topic.

Cleric 2 -> Priest 3 -> Miko -> Kabbalist 3 sounds like a legit build for a support Kabbalist, with some damage tucked in. There’s nothing wrong with it aside from the skill distribution you made, that requires some adjustments:

image Double chance is either a must skill at max level or left it at lv0, not inbetween. Reason: The skill is very gimmicky, and more suited for a build that has a good single-hit burst damage skill (such as Sadhu’s Astral Body Explosion) or when you normally duo with a good class that does it, such as fencer/doppel. The skill debuffs a target that has a number attached to it and makes the next incoming attack they receive do (10 * level)% of its actual damage for X hits (X = number generated).

Example 1: Gematria generates the number 9 and you use a lv1 Double chance on it, let’s assume that the next hit done to the monster will do 10.000 damage. The hit will do 10% of its value (1.000) over 9 hits, so 1.000 * 9 = 9.000. So you are actually DECREASING the damage.
If you level the skill to 5 though, it will be 50% of the damage over 9 hits, 5.000 * 9 = 45.000.

Example 2: Lv6(DM) Double chance 8 in action (ft Fencer) https://youtu.be/MzaJd6kHb7M

image Leaving it at level makes the cloned monsters last for only (Number generated) + 1 second, so if you get a 9 it will be 10 seconds, I do not think that your build will be able to clear a pack of 9 cloned monsters in that brief time at higher levels, so I’d recommend to level the skill at least to lv3 if so desired.

As a Sadhu Kabbalist, I have plans on going for this distribution instead:

image

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Oh, thanks for the aclaration. I think i’ll follow your path, but i’ll left clone at lv 0, Ein Sof at 13 and Revenged Sevenfold at 10.

Here are some videos of Kabbalist c3 tests.

For Gevurah, it triggers off any kind of hit. Hence any kind of dot or auto additional attacks will trigger it. It might not be that worthwhile to use it along with autos attacks.

Revenge Sevenfold doesn’t combo with Gevurah at all. There isn’t any damage increase but yet it eats up Gevurah’s hit count. Do take note of that when you are using both.

Kabbalist’s range auto attack works well with additional hits, Aspergillium works too but it will lose the splash damage.