Reincarnate only affects a single enemy, it’s probably the most useless skill in the game, doesn’t work on bosses either and on top of that it tends to miss a lot.
Transpose seems extremely pointless because if you are full int, then you won’t be able to fill your hp back up after using transpose and if you’re full con you’ll effectively do no damage outside transpose and when using transpose lose 90% of your max hp.
Reflect shield is crap as it doesn’t negate damage past it’s own reflection value (so max 45+SPR x4) and it just takes up valuable buff slots that you’ll need.
Physical link is a great way to murder your own team, most bosses punish you hard for getting hit and can easily wipe your team if they’re linked, especially squishier party members. In pvp this skill is like giving the enemy team a free win.
Time stop is nice for pvp but thats about it - you’ll be taking 1-5 players out of the fight for up to 15 seconds (plenty of time to rig aoes on them).
Anyway, that’s what I think of these skills, the rest are w/e, though you might deal no damage when soloing (which certain quests force you to).
Edit; When I think of the more useful full support type wizards, something like this comes to mind;
My reasoning for this is that double linker let’s you more easily link dungeon mobs which tends to be in packs of 7-9. Pyromancer for the ability to support yourself, cryomancer spells tend to be on the weaker side but for one rank sacrifice you can get an amazing spell like flame ground. You also wouldn’t be freezing many enemies regardless and this would smooth your leveling experience. Cryo spells are also next to useless for bossing unless you have psychokino. Furthermore chronomancers haste makes it easier to kite and quicken is your own real support spell other than that, within chronomancer. Slow is nice now that it reduces damage taken. Back masking is only useful for the confusion aspect.