Ok, after plenty of days playing I’m letting go this game, every hour playing I found more and more reasons to hate the game, i’d like to share with you my final impressions.
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Gameplay is closer to Diablo than Ragnarok, lots of pew pew, it’s less at high levels but it’s still FAR from the Ragnarok feeling.
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Completely discourages the social aspect of the game, most of the game is easily soloed, trading is dead, market is slow AF, crafting classes are but a shadow of what they could be.
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Class system design is horrible and lacks sense, Swordman into ninja? Check. Elementalist that focuses on only 2 elements? Check.
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Skills are poorly designed bugged and even worse, descriptions suck balls to the point of not describing the skill at all. Skills not worth taking? Check. Skills that become useless because there is better skill that does the same? Check. Misleading skills descriptions leading into bad skill point usage? Check.
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Itemization is awful. Items like daggers that completely outshine every other weapon election for several levels, if not, for the entire game.
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Stupid restrictions like guild requirement for a high level swordman that has to give away the last rank of his build to create a guid. (Because forming a guild is a templar thing, and not a people being together thing) (more dead social aspect and stupid class design).
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TERRIBLE ENEMIES AI, the game challenge is equal to a cellphone tap game, highest difficulty comes from ridiculous numbers rather than actual skill at playing the game.
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Bad map collisions, several places where the world does NOT MATCH at all with the collisions, and several places where the collisions are weird and you keep getting semi stuck.
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AWFUL CODING. Delay adds charge time to each step of a skill charge? Check. Lags increases your auto attack speed even if you keep the key hold? Check.
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Grinding is boring there is no challenge.
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Quest design is, with few exceptions, awful. 40 Seconds digging earth to get only 1 ore, out of 20, and repeat the quest 4 times for a total of 100 ores?
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Exp cards are a ■■■■ excuse to justify the stupid experience per level curve.
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Shitty dungeon restriction
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Awful boss drop design.
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Orsha Storage girl does not offer additional services.
I think I’m missing many points I’v discovered these days, but game became just too boring to continue, Ragnarok used to be fun in so many ways this game just totally misses… venturing into dangerous zones to level effectively, requiring parties to be able to grind good places, dying while leveling was a real threat on every level, leveling your merchant was hard but rewarding, etc.
The “solo pew pew and enjoy something a little different at high level” is not what anyone would seek on a Ragnarok spiritual successor, so far, the only thing they successfully got from Ragnarok is the art style, and I must say old enemies art style was much better than this childish boss design we got everywhere.
Game is not really doomed, but’s it’s not really what it was expected to be.
TL;DR
Game is just a diablo with ragnarok art style and korean mmo grinding. Social aspect is DEAD. Game design is dumb.



