Tree of Savior Forum

Another disappointing patch

With the new episode and the new level increase we were expecting something better. But it seems all the recent complaints didn’t get heard… :tired:
(well at least you made Valentine Chocolates tradable so we can use the speed and exp boost on multiple characters for the 530 update)

Changes to Goddess Raid: Isle of Despair Rewards

Only party rewards get doubled. At this point, nobody does the party raid because it is stupidly tedious, so the change really doesn’t impact players much. And now we also lose the only reason to do this raid… the weekly silver amount. Getting 17 mats per run on solo/automatch doesn’t get us anywhere when you have to upgrade multiple characters. You should have also doubled the rewards for solo/auto.

Changes to Unknown Sanctuary 3F

Buffing the bosses was not necessary, it’s already tedious enough to kill them for most of the playerbase. And people don’t farm there anymore because it seems like a waste of time. What was necessary is removing the “50% chance of getting NOTHING” from the list of drops and allowing constant relic usage without having to switch channel after EVERY kill to replenish RP.

New Goddess Raid: Brutal Ledania

Entry GS for solo raid is 28500. Before this patch, even my main doesn’t have this value, and usually just succeeding accessories to the next tier doesn’t increase that value by much since you lose half the plusses on the accessories while succeeding. Attaining 30000 for automatch seems unrealistic even for main characters, which is absurd beyond stupidity… At this point, you assume that all players have a Jurate seal, advanced Jurate belt/spaulder, and extra stats from jurate scrolls on them and on the ark, overinflating GS with placebo items that don’t actually contribute that much to a character’s strength. At this point, having 500 GS on the ark that contributes 25% of a character’s damage output while having 9000 GS on the accessories that contribute nothing at all eludes me…

New Seal Advancement: Infinite Spear, Divine Shield

What to say about this… :tired:

  • patch notes didn’t say how many relics you need to upgrade the seal, but I suppose it’s not just one
  • fragment A is dropped probably at 0.01% chance from WBR, it’s gonna take a long time before seeing one
  • fragment B drops at 1/700 chance in hard raids which you can do only once a week, and this implies you have the GS AND some other players to do the raids
  • fragment C drops from 3f… if it’s the same order of drop chance as superior jurate fragments or evolution stones you’re in for a LOOOONG time farming
  • fragment D seems the easiest to obtain since you can spam CM/DS, but of course it’s probably a 1/100000 chance drop
  • the main problem here is that even if you are insanely lucky and get some relics… you probably don’t have a Superior Jurate seal to use them on, and I can tell you that you will NEVER have one unless the drop rate is changed (a little story here… our top player on EU server spent 1700 hours farming 3f, and during this absurd amount of time where he lost his sanity he only got a superior jurate fragment ONCE… yeah ONE drop for weeks and weeks of farming); the only way to get constant jurate fragments was to hunt followers when they existed, but they existed only for a brief period of time and you removed that part, leaving players with almost no chance to catch up to the couple top players that managed to get a superior seal
  • but what am I even talking about… most of the players don’t even have a BLOODY JURATE SEAL, because it’s almost impossible to even get a Boruta seal to +5 with the cancer system that only makes upgrading the seal 1/3 chance of working and eating all the mats you farmed for years in the process when you fail, not mentioning you have to get seals and magic stones piece by piece at a really slow rate; not having seal upgrade being 100% accurate if you use all the magic stones requires eludes me at this point… it’s an obsolete system that has to go away

Shop Listings Updated

Please for the sake of God lower the cost of old enhance aids (TOS coin shop)… each time a new level cap is introduced old enhance raids get removed from weekly content and the only way to get them is by farming old maps that drop one or two every hour…

Here are a few questions:

  • how long are we gonna wait to get a chance at a +5 Boruta seal?
  • what happened to episode rewards? episode 14 was a LONG time ago, there is no reason to not release rewards for episodes 15 and 16…

To end on a positive note:

  • 2.0 OP classes (Vanquisher, Sledger, Vulture) are back in Leticia cubes, which means people that couldn’t get these classes upon release will be able to get them this month :+1:
2 Likes

This is so true lmao, 1m - 2m budget isn’t enough for +1 upgrade in 15+ gears
like the only source we have for mercenary badges (for spamming CM’s) is on tos coins
the problem now is if you exhaust all of it and will now depend on 1 - 100 pcs per kill on mobs
which is tiring (and some classes consume a lot of pots). But most of our budget as f2p / returnees / newbies is use for upgrading, include the difficulty on solo the entry limit doesn’t help much because
once you reach it… you need more gear score in order to survive as solo which is more costly and impossible in gs 26k+ (more like end game lmao).

I know I’m complaining much versus those who spend, but yes this will take a long time gear your character. Also I’m surprised that unknown 3f needs a minimum of 500k silver like… its a cents to us players but 500k is already a gem since it is really hard to farm silver unless you sell those weapons that worth 2k+ in cranto coast farming area + sellable items on market is tricky depends on demand (you have to know what you’re selling). sp potions cost a lot as well so I wonder if no one makes/sells potions in market anymore? we should have the alternative npc potions at least.

I dunno man maybe this is how IMC milk the few remaining whales for what? maybe to
fund tos mobile? that isn’t even global LOL PLUS there’s so much to talk about flaws of tos RN

1 Like

Also what is this stupid new raid? You start quietly, burst the first half as the boss gets stunned like previous raids, but suddenly all hell gets loose… endless waves of bees (like what happens during that quest with the butterflies), poison debuff (which only a cleric can remove because anyone else has no access to antidotes anymore), clones, silence debuff… I don’t mind the new mechanics (effect which increases damage dealt/received that you can keep or remove at will, stop effect that you have to remove by clicking fast left and right) since the boss has not that many hps, but WHAT THE HELL is that bugged wind crap??? After a while, some wind blows on the screen which slows down your character if you stay in it. This covers half the screen and constantly – and RAPIDLY – drains your movement speed until it drops to ZERO. At this point, it becomes really hard to avoid any attack and your character will be killed very fast. The main problem is… that speed drain isn’t cleared when you die, you respawn with a movement speed of zero and the wind effect that was covering half of the screen has now disappeared, being left active on the WHOLE map, leaving your character stuck on the respawn point with only teleport + step forward available to move. The only way I found to clear the raid is brute forcing the second half by constantly dying, resurrecting with soul crystals and using the small invulnerability interval between deaths to deal damage…

1 Like

Pretty much on points.

There’s really nothing we can do about this.

I was able to reach 30200 gs after getting the new accessories, upgrading Boruta seal to +4 (I have two spare +4 seals… but I don’t feel wasting them for one try at +4 with only 44% chance of success) and buying a luminous ark scroll from market (and getting a +300 gs increase for putting +50 pointless STR on my wizard’s CHARBOUND ark… go figure). We’ll see how automatch works (hoping the gale bug is fixed this week… because spending 10 minutes in the raid frozen in place is just idiotic).

Also please fix Isle of Despair. I have a basic Popo boosted alt, 25000 gs, than can clear Mines and Noire in less than two minutes, but it still takes SIX minutes to clear Isle which is supposed to be lower level, because of that STUPID unbreakable shield. Going automatch as a duo with that character and another person as a healer doesn’t work, the boss reapplies the shield before I can break it, leading to a stalemate. At this point, this raid should be made easier as you’re supposed to go for the newer one and not spend all your time bumping into an idiotic mechanic in an old raid…

Changes to Goddess Raid: Isle of Despair (Solo/Auto): Shield of Merregina has been weakened

:+1:

The Isle change is noticeable… shield strength seems to have been decreased easily by 80%, reducing raid time from 6 to 4 minutes for a common alt with 25k gs using +10 equipment. It’s now on par with noire raid (golem is still the fastest).

For Ledania raid, it’s still unfeasible at this moment. The raid generates yellow puddles constantly (the ones that if you step on one you have to do the left-right gimmick to unglue yourself) and unless I’m missing something there is no way to remove them. I suppose it’s what the current “known issue” is, and until it’s fixed it’s not worth wasting time doing this…

1 Like

You knew they are disappointing yet you’re still here hoping things to change. That’s a true masochist or you’re just having Stockholm syndrome.