Tree of Savior Forum

Another build question.. halp lol. I hate this games stupid buff limit concept

Well I decided to go mostly spr with some con, I have 2 paths I can get cleric->priest2->cleric->priest3->krivis->??? or Cleric->priest3->chaplain->krivis->???

The kicker is I really dispise how they made a buff limit, it feels almost like it was done just to force cleric to take krivis which would otherwise be worthless. Now yes, I know I could use scrolls but the cost of those would add up extremly quickly.

So I am torn, do I skip cleric 2 so I can take chaplain so I have more buffs (not to mention more solo ability since i’ll now hit 5 times with each auto attack stacking any element attack onto each), and krivis to handle those buffs. But then how would that effect my healing only having lv 5 heal and maxxed mass heal.

What even Are the current buff limits anyway?

Mostly I am worried about if my cleric will be able to solo stuff at level 200+ if I needed to farm some money or something at a decent pace.

swordsman/cleric 9 (including the +1 attribute and +1 from token.)
archer/wizard 7 (including the +1 attribute and +1 from token.)

cleric2 isn’t needed for soloing tbh, it’s for dungeons more so to keep the group alive.

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so bless+asp+sac+stoneskin+last rites… Do wiz/archer ever have more than 2 buffs up 24/7?

You can buy scrolls to cast the skill Daino from other players.

to be completely honest with you i’m
cleric-p3-chap atm and if I don’t have a krivis in my party my buffs fall off left and right in dungeons and thats just for myself, i can’t see my party members buffs so i cant even imagine for them including their self buffs. The plan was always to go krivis after chap for me for daimo but honestly now it’s even more noticeable having buffs fall off. especially when its something like sacrament on a 1min+ cd then it gets bumped off by some archer using his party wide strafe buff.

honestly though i agree the buff system being limited is garbage and seems like a ploy to push more tokens for the 2 extra buff slots.

that also being said doing the lvl.130 dungeon i am running into problems with healing if i have an uncoordinated group or a lot of people who take a lot of damage. it’s really about rotating your cooldowns and hoping the rest of the players take the hint. you can have revive up almost 100% of the time so if your party members are smart and don’t spread out too much you have a pretty huge safety blanket. then you can rotate in stone skin which is close to 30 seconds of complete safety. then throw in a deprotect zone for when a big hit is coming.