Tree of Savior Forum

Another Bad move from IMC? Give us your thought

[VARENA]
So Okay this patch intent to fix the old issue regarding the dungeon exceed capacity thing, but wait. Did they just made another problem?
Yes, there is, I don’t know what comes in their to reduce channels, but most importantly the crucial map affected like Tenet 1F etc… will become worst for
farming.

So to say less channel means less room to farm, more bot are comming, market item price will become sky rocket high, and good luck farming ur item( Horrible Drop Rate + DPK Channel)

What a Genius Idea IMC.
You never fail to give us headache.

What is your thought about this guys?

3 Likes

In Orsha, channels were increased, not reduced.

Varena SERVER - some channels are reduce and most important on the crucial map like tenet 1F

My thoughts are :

It might be the case the entire server hardware/TOS server software can only handle a limited amount of channels, like 2000 channels max for the entire server, which are distributed among all maps and dungeons.

If that is true, then essentially that means, since there is an upper limit, if they give more channels to dungeons they need to take channels away somewhere.

They mentioned several times in the news articles/weekly Q&A that they don’t have the permission to improve server capacity/server hardware, which probably also means, if my above guess is correct, that they cant give us more channels but have to work with the limited amount of channels that are given to them.

That’s just a guess, though.

[quote="Sayurichan, post:4, topic:323258]that they don’t have the permission
[/quote]
Who has to give them the permission? IMC are the developers. The server providers? I’m pretty sure they’ll gladly increase the capacity if IMC pays for it.

My guess is higher ups at IMC. TOS isn’t their only game. It probably doesn’t bring in enough money to justify more servers so they tell them to try to fix the problem without spending any more money.

you sir deserve a praise.

Well they have one other game on the market and another one that isn’t released yet. In my opinion it’s quite stupid to scare of the few players they have left in iToS by cutting the server capacity that much.

Channels being reworked happens all the time, every update the channels have changed for several weeks now.

Channels weren’t just reduced, many were increased. Dullahan has 3 channels again instead of 2 now for example.

I don’t see why this is being attributed as part of the fix for instances when it’s happened on Fedimian where we’ve never ever had this instance problem. And because they’ve changed the channels in every update for several weeks now, they’re probably doing the channel changes regularly to change/control the market economy.

1 Like

Here’s some insider information for you:

  1. The majority of IMC’s “original development team” for ToS left the company during the worst time (the period of rampant bugs).

  2. IMC’s core staff is still undermanned and this is a business practice that Korean companies (especially gaming ones) tend to use. [as long as they can keep getting away with the minimum amount of workforce needed to run things; albeit not smoothly; it’s fine for them].

A good example is GE (Granado Espada) having exactly 1 “developer” left, but is still being milked completely as a cash game until its inevitable death (kinda gives you a glimpse of how things would eventually be).

  1. Despite what you may think, ToS is actually their priority at this time. Refer back to problems 1) and 2) for more information as to why this doesn’t feel like that.

  2. Info 1) is highlighted further by the sudden shift in overall game design and focus [big numbers for future content / watered down functionality / continued existence of long standing bugs / “unexpected synergies” that they had to patch out ASAP / etc…]

(Source: actual Korean employee from IMC under the GE team)

What you do with this information is up to you.

DiMeowgio’s Believe It or Not!

10 Likes

This post was flagged by the community and is temporarily hidden.

2 Likes

Orsha as in city or server ?

Don’t Blame IMC, Blame the Bot Users and Bug Exploiters, the Population is what we say declining to a Point which IMC chooses to lower the Channels, if i were up to IMC i would Choose to merge the Varena and Telsiai Server due to the Facts that the Population of Players + Bots is player 1 = bots 5-10 depending on how many Bot Users try to Fck the Economy and saying Good bye to the Competitive gaming of MMORPG…
Basically the Game Needs a Reset or a merge of Servers, then Create a Game Guard to Counter Bots, or a New system that Helps real Players to report bots more Efficiently, then Create a New server for those Players who want to play a Competitive gaming which MMORPG is Built upon, well IMC has some faults too, they Protect bot USER coz they Feed there Wallet, i don’t know if those bot users pay more than the 20k Population when the game at its peak, or if it’s a bad decision which IMC choose, i for one would pay a great money for FAIR gaming and Competitive play, i was once a Founder when this game was release for Early Access… and i plan on investing more, but when the Bots came, this game was not worth Investing anymore, Time and Money…

Hope IMC mans up and do what is Rights about the Agreement states of 3rd Party Programs… but hey? hey are bunch of Money Grabbers now, Milking the PLAYERS for ITEM SHOP which Got Updated rather than Fixing Bugs etc… it wont be long for the BOT Supports to Realize that the Game will end with Low Population and Enjoying there time with their so called Creation of BOT players they can talk…

SEE ya TOS i guess this game is not Worth coming back even when the RANK 8 Class comes up…

2 Likes

WARNING - UPCOMING LONG READ - KEEP AN OPEN MIND :grin:

The thing that “Asian” companies still don’t get/practice often enough of is transparency and open communication. This is mostly a “Western-World” concept/ideology (eg: being able to call in to complain or get some kind of customer service). This is arbitrarily augmented by having some kind of support line in place (in our case a Support Ticket system).

If you feel frustrated that IMC (or any other Asian company that has no established global footprint/market) isn’t open enough or isn’t responsive enough or just seems like they generally don’t care; is because the very idea of having to keep an open line of “communication” or “customer interaction” is mostly alien to them.

Think about it, most Asian companies “have” a customer service number (slapped onto their products/website) but these do not receive any, if at all, call volume. Most of these companies are treated and run like “product factories”, even if they aren’t.

Now isolate the case to IMC. They know they are a games company (I would assume they do), they’re for-profit and definitely will benefit from an “open customer relationship” and “transparency” in their business acumen. However, unless their end-line is at risk, you won’t hear a peep from them directly regarding any inadequacies or misappropriations they may have; it just won’t happen.

You might argue that ToS (by extension IMC) is in danger of a collapse [they did invest money to make this game]. The figures support it (Steam data) and other analytics point to it as well. Yet why does it not feel like this is something urgent to the company? Simple, their profits are not taking a hit at all. Ever heard someone tell you to “vote with your wallet?”, this would be the case. To most companies “YOU are not special”, you’re a customer, yes but so are the others. In a Western market they wouldn’t get away with this; they’ll get boycotted and they’ll have to switch to damage control ASAP. But that is not the case and this is why our Klaipeda/Orsha/Silute counterparts feel alienated and ignored because the people they’re dealing with are not experienced or equipped to handle issues with the sensitivity that’s commonplace in those markets.

Let me give an example: Black Desert Online - developed by PEARL ABYSS - published by KAKAO (formerly DAUM).

This is a Korean MMO (like ToS), that unlike ToS, attempted transparency, made lofty promises of making things “different” for the Western market (US/EU) to ensure that the needs of the Western audience were met. They mentioned they would cut out and do away with the common pet peeves of their target audience which are heavy grind(s) and P2W content. They made well on those promises and got a lot of people buying into the game (spending money) and then they did a full 180 and started introducing the very things they said they won’t. The hardcore/invested people stayed, the more casual left, but there were still a lot of people spending real money on the game.

TL;DR

I’m not asking you to stop supporting IMC, iToS, kToS or any company that fails to communicate with you. I’m just trying to give you some perspective on why we (the player-base aka customers) wouldn’t necessarily see eye to eye with IMC as to what the “problem” is or what should be “prioritized”.

I’m not giving a free pass to IMC either for their business practices.
These bad habits shouldn’t really be flying in this day and age where you have international audiences.

You’re free to feel how you feel, I wouldn’t ask you to change that, but I would like you to at least have an objective take on the matter.

Hopefully the next time you (not directed to anyone) think it’s a great idea to make another thread telling IMC how bad they are at what they do, they may not see it that way or they’re not given any leeway to pursue a different path because they, as a company, have a hierarchy that they have to answer to. If the person or people at the top don’t see it as a priority, it won’t be. If change isn’t deemed necessary, no change will occur.

12 Likes

This post was flagged by the community and is temporarily hidden.

1 Like

I’m pretty irritated that did this, just noticed when I went to Dina Bee to farm for stuff to lvl my gems and get some silver, now it’s only 3 channels…why would IMC do this? Not only that but now I just see afk Necromancers in all of the channels :frowning:

They probably reduce the number of channels there in hopes of reducing the number of AFK necromancers/sorcerers. If they increase it instead to 15 channels for instance, there will be more space and more players will want to afk farm there.

1 Like

This post was flagged by the community and is temporarily hidden.

1 Like

After they gutted Dina Bee Farm channels, all the AFK farmers spilled into Demon Prison District 2. I heard people were doing “push wars” in those maps too lol.

I’ve always thought about Korean MMOs or (East) Asian MMOs in general that way ever since my last one. Not to mention the red carpetting they give to their (East) Asian playerbase and how they treat their international playerbase like ■■■■. I’m considering avoiding the most of them too, but sometimes it can’t be helped when your friends play them. I’m a lot more stingy now when it comes to spending money in Korean MMOs.

Yes

/Twentycharcoals